Changelog
The engine's history, grouped by day. Versions before 2026-07-31 are labels applied in hindsight; from that day on a day is headed by the real version of the nightly it published - proved by that build's release tag - and every other day is a plain date.
1378 commits across 262 days.
2026-08-04
2026-08-04 - 10 commits
-
The network rule says what it means, so the one command that downloads is not an exception to it (
a30666f3) -
A test run is an automated run, so a play-mode budget counts the same frames on every machine (
4545a072) -
The NULL render system's two defects go upstream with a reproduction, not a report (
5d6d58d2) -
A play-mode test can press what a player presses, and the press lands where the game reads it (
a2a8338a) -
The Android plan tests expect the host's own spelling (
d2d22d68) -
The TSan gate stops failing on libdbus's own lock order (
815504bb) -
A native module links the deviceless render system the engine archive references (
1b688e05) -
The owner-only DACL names the Win32 field Windows actually has (
9e562b50) -
Game code that spans frames, and the tests that watch it (
6822e395) -
CLAUDE.md says how CI gates now (
0217bb44)
2026-08-03
2026-08-03 - 29 commits
-
The retry reclaims the warm simulator a failed attempt left booted (
7cb63ddb) -
The one subcommand that does reach the network says so where a reader is looking (
239a4fa0) -
The export capability the release actually ships gets a door (
ed62e59d) -
A run can hold a live world with no window and no GPU (
b9e77f80) -
Every .component.lua stops being an island, and a project tests its own Lua in Lua (
27608a75) -
keytool writes the keystore but does not make the folder it lives in (
4ee9a3de) -
The token that grants full editor control stops being world-readable (
ccf1b243) -
Three POSIX assumptions that had never run on Windows come off the red (
3cba634a) -
The monetization seam arrives as one plugin contract and a deterministic liar (
73e2d5db) -
Input reaches a game at both levels it was missing (
d932d9e0) -
The assembly test judges a JDK the way the exporter does (
699cfda2) -
Bash leaves the shipped product (
05550503) -
A change is verified before main moves, not after (
4f23162c) -
A script can read the data it was always allowed to have (
bd1b8a51) -
Rewrap the credential-model paragraph to the file's column (
9ed37a6b) -
A missing git names itself instead of hiding behind a folder (
50c636a2) -
A signing password gets the OS credential store, never a file (
b0c9dfa3) -
The Android payload selftest stands up its own SDL glue (
94b08ff5) -
Build and signing settings become a per-platform editor surface (
7d7c9f49) -
The SDK pack crosses the water (
03528a86) -
A downloaded editor packages an Android APK from a fetched player (
9295fed7) -
iOS activates its audio session, so the simulator has sound (
aa0c0685) -
Sound degrades honestly on the iOS simulator instead of aborting (
d72fd27f) -
The nightly verifies the SDK pack before it publishes (
f4b7b94e) -
The game host's log path gets its separator (
f50debf2) -
The iOS device tests take their verdict from the app, not from simctl (
6dad2149) -
The platform harness leaves the player and becomes the engine's game host (
a84260eb) -
A downloaded editor fetches the iOS player it needs to export (
4375e5f9) -
CLAUDE.md says what is true, and says it once (
3d3eb8c6)
2.0.0-nightly.20260802+6b7f096dc
2026-08-02 - 15 commits - published nightly build
-
Seed zlib from whichever half the pack carries (
5fbdaefe) -
The closure audit learns the platform's own windowing libraries (
5a9f7d4c) -
The editor builds C++ game code against an installed SDK pack (
49d005bf) -
The pack install survives a native-separator prefix (
cafdf77e) -
Re-seal the editor bundle after the staging rewrites it (
122a1eb9) -
The SDK pack's contract learns to carry every target (
502ab96c) -
A copied editor proves it can run an editor tool (
29425299) -
The engine installs as a relocatable SDK pack (
816ccb1f) -
Exports bake their texture samplers and ship no sidecars (
23844377) -
The AL-device music teardown test sits out the TSan gate (
7c466ea9) -
The nightly builds the browser player so a download can ship a web game (
e01e2dab) -
Automated runs advance a fixed tick; the bundle test waits for a frame (
968358e6) -
The editor exports and cooks in process; the Python goes (
8273bfb8) -
Sidecars are extracted, not mounted (
a32d56c4) -
README (
5ffa2ba7)
2026-08-01
2026-08-01 - 7 commits
-
Windows (
6b7f096d) -
CLAUDE.md (
daf1fb0b) -
iOS classic CI builds the host exporter (
fcbbd1c9) -
Web export via a game pak (
a3f2f00c) -
Lottie cook in C++ (
25898f61) -
The exporter comes from where the payload does (
f80c80d5) -
iOS and Android export in C++ (
b6bc136f)
2026-07-31
2026-07-31 - 24 commits
-
macOS export in C++ (
c6f2c34e) -
Exporter port, foundations and the texture cook (
3c50abe2) -
Export works from a downloaded editor (
49f1f237) -
A release is only published when the tree actually moved, so the dated archive was never growing with the calendar - it… (
2b5d43ad) -
A gate that only fires where nobody can reproduce it has to carry its own evidence (
7063bdbc) -
Seventeen years of ordinary development days were being presented as seventeen years of releases (
ed9fe2ae) -
The attribution comes off the download page again (
e432b587) -
The download page names the certificate authority before there is a certificate (
31ac9354) -
A running application cannot replace itself, so the editor's updater never tries (
6f8ca06a) -
The download button cannot name a file whose name changes nightly, so it names the release and lets the page improve it… (
d8e4c555) -
A separator can belong to the FORMAT rather than to the machine (
3cc29ed0) -
A tarball's filename promises less than the download needs, and the Linux nightly had been shipping that gap (
c4b3cdc2) -
The interrupted gesture that edited anyway (
f66415e1) -
The gesture nobody confirmed survived (
a85478c3) -
A rolling release has no yesterday (
955fed0c) -
Every build job checks out shallow - only the two that PUBLISH the site ask for the full log, because only they need it… (
a9dd58e1) -
Git history is the record, so nothing generated gets committed back - the changelog is rendered from the log wherever s… (
215eab3e) -
About goes back into Help beside the application menu's own, because two doors to one room were never the problem (
921578f5) -
Two About entries answering differently is one too many (
ef2063db) -
A nightly nobody can download is not a nightly (
ebc18b01) -
The fuzz tree installs the smallest dependency set that builds core, and the HTTP client had just made a transport libr… (
498a82b2) -
Windows environment variable names are case-insensitive, and the Visual Studio environment the job imports exports its… (
dfe75a4e) -
A constant-initialized thread_local needs no init function, and clang says so in a way GNU ld cannot honour (
437e9e17) -
The hosted Windows image does not ship NSIS, which the first real run of the binary pipeline said out loud rather than… (
ebb1919d)
2.0.0-pre — Editor — 2026-07-30
2026-07-30 - 34 commits
-
A download nobody can open is not a download (
8fb35957) -
A slow answer is not the same as no answer (
626546f4) -
Behind the bash probe sat the next platform assumption (
a3dae78c) -
Windows ran the suite for the first time in a while and named four things the other platforms cannot see, none of them… (
01ef1ecf) -
A raw archive path carries no dependencies with it (
eccbfb5d) -
The Windows transport stops carrying libcurl and drives WinHTTP, because a machine's trust decisions are not a file of… (
c65dc8ff) -
The download becomes an install (
3245ca3b) -
The fifth backend joins the one sentence (
66f51893) -
The engine's HTTP client meets the two mobile platforms on their own terms, and both of them are now proven by a real a… (
491e1893) -
The refusal sentence belongs to the engine, not to the transport (
e77b7471) -
The portability lint learns the header libc++ leaks hardest (
006e5a27) -
The engine gets a real HTTP(S) client and it can never stall a frame (
97186809) -
The updater manifest does not earn its keep and goes (
18ef84c4) -
The nanosvg includes drop a prefix that only ever resolved by luck (
e0542eb3) -
A download learns to say whether it is newer (
5eeb11f8) -
A copied editor stops being a fiction (
3871c371) -
A quiet night publishes nothing, and a one-pixel rounding stops reading as drift (
bb9c73f8) -
Green CI becomes a download (
dea551f9) -
The SVG on-ramp stops needing an interpreter (
3b808960) -
Sound effects stop needing an audio tool, and they stop needing a format of our own invention (
79159132) -
Three-dimensional geometry learns to be TEXT, and it learns it at the seam where a loaded mesh already lives (
c658eb51) -
The agent grows hands (
3abcd050) -
Holding a key over the editor key-repeats instead of summoning the system accent picker (
6bc8c2bf) -
The gui learns to say two things at once, and it learns them where the vocabulary already lives (
75adcc67) -
The wheel leg learns the marquee fix's whole lesson (
1cb9dd6d) -
The GUI grows a real styling tier, and it grows it in ONE place rather than six (
d52cfc73) -
The interrupt leg stops racing its own question and the Cmd-drag holds its modifier like a hand does (
143bbc18) -
The gallery reads correctly on a phone because the widgets stopped lying about their own rects (
49cfd0d3) -
The Preview toolbar sheds its last edit control (
be1cb9b8) -
The terminal stops truncating what the user hands it (
e88d15d5) -
The Alignment grid settles at three quarters of the value column, centered - the full-width block read as oversized nex… (
9f0ecfcb) -
The Alignment grid honors the width contract (
fa020339) -
The front doors catch up with the tree (
26ecd172) -
The follow-tail wheel leg becomes a gesture instead of a single tick (
5790697d)
2.0.0-pre — Editor — 2026-07-29
2026-07-29 - 14 commits
-
The widget tier stops apologising (
38305de0) -
Sibling order becomes scene state, and the Hierarchy's insertion line finally means it (
50907b2f) -
An asynchronous X error from another process' lifetime stops killing ours (
179d6428) -
The terminal selfcheck stops taking Windows colour and encoding on faith (
55ac3fb1) -
Visual .oui editor add/DnD polish + Scene Hierarchy drag-reparent (
a16c0227) -
The cell hit-test clamps before it casts (
50e10b08) -
The quarantine follows the evidence to the scene (
71c5e8b7) -
The mirrorlake verdict gets its honest quarantine (
ea7030dc) -
Alt+press outranks every grip and the overlap test learns its own geometry (
d716c417) -
The copy chord was sabotaged by a polite swap (
360c75ee) -
The canvas and the tree learn intent (
04f76f29) -
The terminal follows its tail honestly (
c604921e) -
Only a shell coming back means the agent left (
6c8a314c) -
The claude tab stops chasing the ticker (
e7d22d0d)
2.0.0-pre — Editor — 2026-07-28
2026-07-28 - 28 commits
-
The sprite picker becomes one honest control (
eac8758a) -
Claude keeps seeing your file even while you talk to it (
32f61945) -
The editor's MCP endpoint needs no introduction (
a697a722) -
Terminals become first-class dock citizens (
5a18b7c7) -
The early mirror renders crumb one by one (
8c8d9a3c) -
The editor is claude's IDE without ceremony (
580461b8) -
The mirrorlake trail measures its depths (
4d062aed) -
The mirrorlake trail gains its missing intervals (
be8303a0) -
The IDE surface speaks forward slashes on every OS (
a2c99ece) -
Orkige becomes a discoverable IDE (
bbd3263d) -
The Terminal panel grows tabs that know their tenant (
d8d9b4bb) -
The benchmark HUD returns to its generator's truth a second time (
b2fa2a3e) -
The terminal learns to draw, copy and answer (
46f51169) -
Deselection becomes a gesture in the UI editor (
f0d1b7fe) -
The red-cell assertion pumps on its own condition (
92303f06) -
The ConPTY child stops writing home to its parent (
22b2cab2) -
The terminal selfcheck learns to name its failure tier (
38400459) -
The first mirror render no longer shares a frame with its own birth (
57dbd87b) -
The terminal selfcheck stops racing cold shells (
0c452507) -
The tiny-widget grip tells the truth and the drag test speaks surface units (
f4a99549) -
The canvas proves itself under a real mouse (
136e5309) -
The visual .oui editor learns manners (
5cdb4f83) -
A real terminal lives in the editor (
fe092714) -
The mirrorlake death gets named on its next visit (
57b1f41f) -
The benchmark HUD returns to its generator's truth (
65e8e7ca) -
The source-control selfcheck pins core.autocrlf=false in its temp repo (
fb339d65) -
The Source Control panel's buttons get their faces (
1e76c18e) -
The panel notices without being asked (
d4274d12)
2.0.0-pre — Editor — 2026-07-27
2026-07-27 - 17 commits
-
Two truths for the git status the panel and badges read (
2fa68817) -
The editor grows source control (
73eee0e8) -
The pinned change-hunk popup joins the library's own popup mechanism - OpenPopup/BeginPopup like the unsaved-changes di… (
d7830909) -
The document button says what it does (
ed6d0af9) -
The diff gutter grows hands (
0423c05a) -
Every file format wears its own face (
1e70e457) -
The gutter learns what changed (
343ddbf3) -
Every house text format opens highlighted (
2b810c82) -
The sky stops painting the editor's window chrome (
db409033) -
The corner slivers finally obey the theme (
aa6d1983) -
The hud.oui mystery closes as human hands, with a tripwire for honest attribution (
8c8a1ff1) -
The palette learns to size its words and the panel finishes its Inspector manners (
5f807a4e) -
The mirrorlake abort gets a guard and loses its silence (
62146624) -
The UI Editor earns the Inspector's manners and the anchor system earns a proof matrix (
a7e83122) -
The lint walkers get Windows-honest wall budgets (
2d6fd951) -
The UI editing workspace takes its proper shape (
a50be4cb) -
A Windows abort learns to name itself (
2f4b71be)
2.0.0-pre — Editor — 2026-07-26
2026-07-26 - 21 commits
-
The portability lint drops its vendored-files table entirely (
9e8d01cc) -
The CImg scrub left a dangling reason line in the portability lint's vendored table - the table is honestly empty now,… (
c3a239d0) -
The enforcement suite completes and the tree passes it whole (
e33de826) -
Every hand-written file carries the house notice (
5912da6f) -
Six brief rules stop relying on anyone's memory (
6931f463) -
Windows-only compile hazards become a gating lint (
161797d2) -
A test variable dodges the oldest Windows macro (
7f7af203) -
Text learns to wrap (
1fee1325) -
The include sweep meets MSVC (
ce166f29) -
The visual .oui editor gains its alignment hands (
7a6b6048) -
The .oui file gains a visual front-end (
ce981b4a) -
The widget set closes its last two gaps (
863d75bb) -
Docs are present-tense reference by rule, not by sweep (
5711f146) -
The documentation speaks only in the present tense (
8a2256f4) -
Include hygiene, verified the only honest way (
7a75d9f6) -
The view-mode triad completes (
cf1e1920) -
The brief records component enabled as a base-system feature with schema inheritance behind it (
b2bb1988) -
Every component learns on/off as a birthright (
352b2647) -
Wireframe becomes real on the default flavor (
6b32a613) -
The nightly fires at 23:07 UTC - just past 1 a.m (
2b43ec12) -
Three nightly watches become one Nightly (
4054465e)
2.0.0-pre — Editor — 2026-07-25
2026-07-25 - 13 commits
-
The nightly soak builds with clang like every other Linux job (
d4632cfb) -
The feature record closes the night (
ace8eddb) -
Vector shapes become collidable (
51dbfbf7) -
Text steps into the scene (
29f130fd) -
The project brief catches up with the night (
79fcff31) -
Lines return as a modern citizen (
d26ce048) -
Objects learn to outlive their scene (
0aeb8bdc) -
The component header's enable checkbox sits centered (
957c9947) -
One game view at a time (
0cd1de09) -
The mirror ripple becomes real on every backend (
b264e623) -
The sky answers to its authors (
08304502) -
Scene view display options (
47444531) -
Scene-authored skies (
2a984bf0)
2.0.0-pre — Editor — 2026-07-24
2026-07-24 - 22 commits
-
The Game Preview panel replaces the GUI Preview and the Inspector reaches reference density (
10d18645) -
The render-abstraction page tells the present tense again (
de98e813) -
The GuiPreview panel source returns until its replacement lands whole - the panel rename belongs to the in-progress pre… (
3e28e424) -
Every badge leads somewhere true (
12fc5ac3) -
The debugger catches crashes where they happen and cameras become authorable (
38ac1b8c) -
Break on Next Statement joins the debugger (
185bdd40) -
The render notes record the water mirror's ripple behavior and the flat-mirror diagnostic seam behind its pacing-proof… (
5da16eae) -
The Scene view's play mirror reaches full fidelity and the water mirror learns to ride its own waves (
a911fde0) -
The badge row tells the truth live (
335217ff) -
The README's editor story gains its newest pillars (
4f74eca8) -
The README describes the 2D story by what it offers - sprites, vector shapes and UI through the same facade as the 3D s… (
6b90e483) -
The project notes catch up with the editor workspace (
78117fb6) -
The embedded code editor grows into the whole-file workspace (
e3a7e5b6) -
Classic web shadows refuse honestly on a software WebGL rasterizer (
af2eaea4) -
The music selfcheck judges in wall time (
e24439c6) -
CI truth pass (
64e48b61) -
Embedded Lua script editor + breakpoint debugger, human and MCP-drivable (
44bf4d22) -
The Scene view mirrors the running game during Play (
0e2089b9) -
Transport buttons render their own glyphs only - the hidden-label fix for the ghost text the alpha'd theme let bleed th… (
e659878b) -
The editor's whole look tightens into one professional surface language (
3c3cd2b5) -
The device-job flake healing lives entirely INSIDE the jobs (
e0ba20f3) -
The panel body carries the brighter surface shade with the selected tab matching it exactly (one connected surface at t… (
c34cb82f)
2.0.0-pre — Editor — 2026-07-23
2026-07-23 - 31 commits
-
The editor's selected tab merges with its panel (
fd01d086) -
A GUI screen with interactive widgets can never again have silently dead input (
82021c3a) -
The benchmark's settings card scales like a design, not a bitmap (
e9adff6a) -
The embedded benchmark renders and clicks correctly at any iframe size, and the editor icon becomes the project identity (
da634b2c) -
The tour gains Mirror Lake - the planar-reflection showcase beside its refraction-only sibling (
bbb51fb6) -
The emulator and simulator CI jobs get bounded phases with a fresh-AVD self-heal, and a one-shot auto-rerun covers resi… (
1a5b66ae) -
Classic's water fresnel scales by the authored opacity exactly like the native transparency precompute (an opened-up su… (
6b5fee83) -
The last decal's death disarms the scene's decal stage (
e24ab0ec) -
Classic's hemisphere ambient gains the env-specular lane, byte-matching the native response (
e32f8e5f) -
The site gains a Live Benchmark page (
0f7048b7) -
The classic OGRE pin advances to current upstream master (
62f9732e) -
The five ogre overlay patches return (
1a4c23a8) -
Water refraction tuned to the measured clean band and the cutout anchored to its own ground line (
23a28068) -
The lake and the water test bench author refractionStrength 0.13 (
316b7e41) -
Classic's env lighting and water refraction run next's exact formulas (
dab59564) -
Standing characters plant on the FOOTPRINT MAX of the terrain (
13434be3) -
The cast vignette's 2D foreground stands on the terrain like the crowd (
aea3c581) -
A water test bench project (
b06429d3) -
The showcase lake opens up (
27c2a269) -
The vistashadow fraction floor guards shadow existence, not rasterizer-specific band width (
a91962cc) -
Classic's water mirror carries the sky's true HDR hue (
b98be935) -
Engine.cpp includes <filesystem> unconditionally (
8e2132c1) -
Classic fog becomes next's atmospheric object fog, formula-for-formula (
70dd78ce) -
Classic's lit response matches next byte-for-byte on the light probe (
709af8b2) -
Benchmark cast and vista content stands ON the terrain (
b94753e7) -
The benchmark's material-demo generator run writes only the assets the benchmark references (
e9cf6f9c) -
Classic water body reads glassy (
cb956b96) -
Every ctest-launched app runs audio through OpenAL Soft's null backend (
125f2b5d) -
Classic water splits grazing energy like next (
2bc513ed) -
Classic water composes in linear like next (the display-space mix showed 2.6x too little of the submerged scene), its b… (
bfb49084) -
A shared output look stage (
7a1e1ae5)
2.0.0-pre — Editor — 2026-07-22
2026-07-22 - 17 commits
-
Classic ambient becomes a true per-pixel hemisphere (
3bcefce0) -
Classic bloom reaches WebGL2/GLES3 (
a0d054c0) -
Water reads as real water on both flavors, and next's sun arc holds its authored path (
155dddad) -
A permanent env-gated single-directional shading probe in the facade selfcheck; classic's RTSS lit path already display… (
11288118) -
Benchmark generator writes UTF-8 with LF newlines explicitly, fixing the --check gate on Windows (
35d5e671) -
Advanced water reaches WebGL2/GLES3 (
a38b3eed) -
The benchmark generator reproduces the committed lake showcase, gated by a --check currency test; refresh the benchmark… (
9c30ac00) -
Classic water animates (
0c0502bc) -
Fix classic scale-track skinning (
ee7aad7e) -
The planar-reflection workspace generates its mirror's mip chain (
05aa540d) -
The lake becomes a water showcase, and the rig selfcheck grows a pose-shape leg (
3cc119fd) -
The Assimp loader patch also fixes the tick-vs-second interpolation factor (
07dc7b4f) -
Skinned glTF plays right on classic, geometric water swell, cross-target brightness parity (
41371318) -
The water refraction probe's motion-ratio bound covers software rasterizers (
2edecb2f) -
A true day-to-night arc (
13040fb8) -
One shared sky model + fresnel water on both flavors, gated by a cross-flavor parity test (
3f8f06fc) -
Planar (mirror-of-scene) water reflection on the Ogre-Next backend (
fd4a9c90)
2.0.0-pre — Editor — 2026-07-21
2026-07-21 - 21 commits
-
Planar (mirror-of-scene) water reflection on the classic backend (
69675075) -
Crash-marker selfcheck suppresses the OS crash dialog for its deliberate crash (
b611f015) -
Wire screen-space water refraction into the Ogre-Next backend (
eb124a9a) -
Crash-marker selfcheck cleans up its own deliberate-crash report (
277af485) -
Water screen-space refraction (Stage 3) (
09e6d099) -
Docs (
07a6b0e3) -
Water look, stage 1 (
72b36bf4) -
Benchmark lake lights its water from the procedural sky (IBL reflection) (
e5d765eb) -
Next content materials wrap their textures, so tiling maps tile (
4671412d) -
Fuzz workflow builds a core-only vcpkg closure, not the whole engine (
2aaa1513) -
Fuzz workflow creates the vcpkg binary-cache dir before configure (
73cf8a6b) -
Fuzz workflow resolves the manifest against the overlay ogre ports (
06b0724b) -
Benchmark tour visual-consistency pass (
b928456c) -
Link the native module's Orkige archives as raw paths, not imported targets (
b7dd40fa) -
Native module links its static closure in a RESCAN group so GNU ld resolves it (
a28452dd) -
Add a nightly Valgrind Memcheck gate for uninitialized reads (
27fcdbe2) -
Compile standard-library hardening into Debug and sanitizer builds (
6833f7d5) -
Turn LeakSanitizer on in the ASan gate and fix the leak it surfaced (
bbed357e) -
Fuzz the pure parsers, fixing two untrusted-input allocation DoS bugs (
21d456d7) -
Make the ABI stamp a git-independent content fingerprint (
c5796cc1) -
Scope the ABI stamp to the engine source surface only (
fd92594c)
2.0.0-pre — Editor — 2026-07-20
2026-07-20 - 12 commits
-
Native modules link a find_package(Orkige) package with an EXACT ABI-stamp guard (
08ab0ac5) -
Scripts load through the archive read (
34d0e3ab) -
Exclude the OpenAL-device teardown test from the TSan gate (
d62187af) -
Fix the boot-cycle multi-boot UAF and suppress Jolt's worker-thread races (
c169298b) -
Supply-chain hardening (
890dc4ec) -
The security posture gets an umbrella doc (
ac6af22b) -
Add a ThreadSanitizer CI gate alongside the ASan/UBSan tree (
4900cff6) -
Harden the network control surfaces (
007a3884) -
Lua sandboxes deny file/process/code-loading globals (
3563c24c) -
Harden path boundaries against escape (
ea52237a) -
Add a nightly RSS-soak workflow over the benchmark attract loop (
75dd6f84) -
Add a real-stack boot/teardown cycling test (
73534c49)
2.0.0-pre — Editor — 2026-07-19
2026-07-19 - 21 commits
-
Benchmark wall budgets absorb runner-speed variance, and a broken static band prints its evidence (
fb697d14) -
Classic GLES2 mobile textures (
60a0e694) -
Web textures (
e45a0f46) -
Android auto now cooks ASTC (matching iOS) (
318a24ec) -
Cubemaps block-compress through the export cook (
d1c9a116) -
Docs (
a69b44b7) -
Image lighting sources the procedural sky (
c5df10ed) -
Procedural-sky environment synthesis (
91600e69) -
Bone attachment (
3f593c61) -
AnimationComponent playback state serializes (
58cad3e6) -
Content-anchor the material accents + cast-shadow pixel probes (
b1cd6325) -
A same-count classic sprite-batch refresh updates its v1 buffers in place (
983e7517) -
The cast vignette's rig and cutout assets carry their id sidecars (
7adf7a11) -
An exported classic app boots with bloom media (
c3cac5e7) -
Classic bloom reaches every runtime (
b1f44193) -
Classic bloom renders for real (
51b2610e) -
The engine test environment adopts the never-freed heap singleton (
8b526b4f) -
The zlib seed knows vcpkg's static-Windows name (
5464e2cf) -
Drop the now-dead worldComponentWeak helper (
1c1425a7) -
Scriptable-component access is one OSCRIPT_HANDLE declaration (
ea1ae6ea) -
The module zlib diagnosis survives log-tail truncation (
a7efbf77)
2.0.0-pre — Editor — 2026-07-18
2026-07-18 - 44 commits
-
The benchmark tour gains a Character Cast vignette (
af3ce337) -
Skeletal AnimationComponent becomes Lua-reachable (
d894c61e) -
An empty zlib seed names the prefix and its lib contents (
357b7d15) -
The zlib seed satisfies FindZLIB's own found-check and says what it saw (
f6435c33) -
The module helper's sanitizer/zlib inheritance works where it failed, and the crash test speaks Windows (
089dba7c) -
Crashed runs stamp a crash breadcrumb, and the next boot detects it (
6ff21214) -
The bloom threshold is display-referred, and the lumens glow is calibrated on a clean build (
cfadcfe1) -
The benchmark tour and hello demos DEMONSTRATE the new visual systems (
cd3a4d0f) -
A cubemap .dds no longer aborts the editor's asset-browser thumbnailer (
30052444) -
The bloom selfcheck leg guards base preservation (
fe201f8a) -
The game-module helper carries the engine tree's library layout and sanitizer flags (
10b737f3) -
A live skybox tears down clean on the next flavor (
d784fa44) -
The spritebatch driver docstring names the proven merge mechanism instead of a driver folklore claim (
125591d9) -
A same-count sprite-batch refresh updates its buffers in place, so the Vulkan draw-merge survives a run re-upload (
2676facd) -
A failed native build reports its FULL tail, and the ctest budget clears the editor's deadline (
6a8ca842) -
The bloom leg moves to an unoccluded stage (
17975b5a) -
Make the material cutout probe content-anchored so it survives a display-clamped window (
e26277ce) -
pak fixture packer creates its output dir (ctest build-tree path) (
541d333c) -
LT_ZIP routes through the MiniZip pak path on both flavors (next has no stock zip) (
0baa33a1) -
Android mounts its own APK in stored mode + export.android.assets option (
cb644680) -
Pak-mount lands on both flavors (
e0b7c42e) -
The spritebatch contract goes driver-independent, and native-build failures stop hiding their errors (
e344b767) -
CLAUDE.md carries the textured-cutout truth (
48164ea0) -
The cutout selfcheck proves textured rig parts end to end (
1b73406d) -
Textured cutout parts in the vector grammar (
21d98d4d) -
Native game modules build, play and export on BOTH render flavors (
87df1b7c) -
Register + bundle the next bloom media so engine:setBloom works in real projects (
a3dca960) -
Bloom classic flavor (
3b8b23e4) -
LDR bloom on the next flavor (
ddc0ccad) -
Skybox-sourced image-based lighting lands on both flavors (
bad8735d) -
Failing desktop jobs ship their pixel-probe screenshots (
94f98636) -
The spritebatch selfcheck converges to driver-supplied floors, and both flavors share the 1-LSB pixel allowance (
dcd518a8) -
Decal tests + docs (
6b90e1dc) -
Projected decals both flavors (
7a48fe8a) -
Engine decal media (
337f9a71) -
The generated capability row carries the sky types from its source (
0584396a) -
The sky-type story reads across the docs (
3033085c) -
The facade selfcheck proves the sky types per flavor (
78f4e3db) -
make_sky_assets.py bakes the stock skybox cubemaps (
e397a977) -
Both flavors render the three sky types through the one atmosphere seam (
87c3fd21) -
AtmosphereDesc grows the sky visual type (
790884ba) -
The ogre-next port ships the cubemap sky material (
b5a2feb6) -
The spritebatch run is sized by its own deadlines, and the toggle waits for the screenshot (
6a3e324d) -
CLAUDE.md tells the tree's current truth (
83ba6d9f)
2.0.0-pre — Editor — 2026-07-17
2026-07-17 - 44 commits
-
The spritebatch selfcheck samples steady state, not frame ordinals (
872bc696) -
The character-animation story reads both-flavors (
3676a118) -
Skinned glTF imports whole on the next flavor (
c6c91a31) -
CI configures through a transient-download retry (
1fe9010b) -
The Android emulator runner takes its current pin (
99169351) -
Many lights climb to each flavor's real ceiling (
873ae0fa) -
The pages actions move to their Node 24 majors (
cbdbd4ce) -
Meshes take runtime accents (
c4f83fee) -
The .omat surface learns cutout and two-sided - and a leaf shadows as a leaf on both flavors (
10b97da0) -
The material maps get a pixel probe - and it catches classic's whole-surface emissive glow (
bb905c63) -
One push, one run (
cc9c1e18) -
Character-animation depth (
e734b7a8) -
Shadow arming creates the RTSS scheme entry it configures (
666a5a1f) -
The shadow flags join the reflection round-trip units and the docs carry the classic shadow story (
18fe075c) -
Classic keeps shadow-disabled targets safe while the technique is armed (
4aab66d5) -
Classic renders real shadows (
59a835ab) -
Web verification rides the CI web job; the doc says so plainly (
702f71d9) -
The roller's slide-proof tiles join the measured table (
48f80f4a) -
The performance numbers speak from one tree (
02fab223) -
The benchmark holds its structure (
5c943d46) -
Contiguous sprite runs share one draw (
69ddce22) -
Immobile objects declare it (
c0f64b61) -
Classic paints co-planar 2D by zOrder again (
0d070362) -
The property registry convention reads as what it is (
3afb8e83) -
The music selfcheck understands that loops wrap (
78d6d3b9) -
The jumper selfcheck paces by condition, not frame count (
101be81d) -
The resize selfcheck skips hosts that cannot express window geometry (
3bee7d19) -
The PBS gamma fix is on review upstream as OGRECave/ogre-next #584 (
3402b552) -
The benchmark night gets real lamps and a measured look (
750600b6) -
Classic joins the sun-exposure linkage through the shared day/night curve, restore-exactly included - and its Cook-Torr… (
f21cfa9b) -
The next flavor's lit world becomes visible (
c2cfbdcb) -
The jumper sample atlas carries its generated sidecar stamp (
707c1bfe) -
Exports ship block-compressed textures; the cooked payload proves itself in the player (
ea14a291) -
Texture import settings grow format/quality + a web slot; texcook encodes ASTC/ETC2/BCn over libktx (
e0f93281) -
The resize selfcheck forces a windowed state, syncs, and tells all (
6fcfe1ef) -
iOS exports carry a generated PrivacyInfo.xcprivacy privacy manifest (
2c612e11) -
The resize selfcheck restores the window before asking it to shrink (
200f5bdc) -
A tilt sensor earns the tilt by delivering - and the browser proves it playing roller (
cb5ecd7a) -
The cpufeatures export fix is on review upstream as OGRECave/ogre #3675 (
4b8ad16f) -
A failing web boot test surrenders its whole console (
9e44c6ce) -
Static OgreMain's Android export stops demanding a library that does not exist (
cfcd0869) -
The browser serve ends with the play session (
e3657935) -
Device rotation lands verified (
15ce33bb) -
The WebSocket takeover test pumps until the pong lands (
fa71d9f5)
2.0.0-pre — Editor — 2026-07-16
2026-07-16 - 44 commits
-
The engine's site goes public (
f58e9802) -
Asset imports know when their source changed — cooked animations re-cook themselves (
87d691fe) -
The manualRender fix is on review upstream as OGRECave/ogre #3674 (
1f300d86) -
Both render backends ride the freshest upstream — merged patches retire, new candidates board (
ca0f6d5a) -
The repository layout reads one entry per line (
e3805e69) -
The README's upstream note stays evergreen; the ledger lives in the ports doc (
bab1a442) -
The README tells the whole six-platform story and rides the help portal (
cc3882e9) -
Help > Orkige Help opens a searchable offline documentation portal (
e4c56e10) -
Scrolling follows the platform preference and Help sits last with the system search (
6e2b4b52) -
The session test's headless browser dies with the test (
48ade8e4) -
The browser play session is documented end to end (
7bf6fc38) -
Play in Browser connects the editor's live debug session (
72ce3e03) -
The player debug link can dial the editor instead of listening (
a8ae3afa) -
The debug line stream learns a server-side WebSocket carrier (
b527efb5) -
Scripted editor runs stop opening the user's default browser (
ca2ecf46) -
The next flavor's HUD draws the frame it was built and the sun lights from above the horizon (
a8889418) -
The benchmark results card speaks the authored language and its morph blob parses again (
2debffba) -
The toolbar shows the web play status and keeps the served URL one click away (
62783a3c) -
The classic image codecs unregister at engine teardown (
1305f292) -
Web frame pacing follows the automated-run policy; docs track the loop and zip resolutions (
6b4ab1d7) -
The player loop becomes an iterate callback over one heap context (
e83a96a6) -
The next flavor's engine log returns to setup-time creation; the editor capture retries after boot (
6d8c9282) -
The web boot-failure notice reads on any launch background (
7d9706fc) -
A web page that cannot load its game says so instead of staying blank (
0b317692) -
Water ripples read organically at any distance and the glints come alive (
bc65b9e7) -
The Android CI jobs reclaim the hosted runner's disk before building (
fd462ce7) -
A rig names its clips, warns on unknown ones, and a parse failure says where and why (
077859d9) -
The web boot test tolerates the killed browser's profile leftovers (
5a1beac6) -
An unknown MCP tool name answers honestly instead of blaming authentication (
81a6e155) -
Console lines select by click, shift-range and drag; Cmd+C copies the selection (
3bf85424) -
A web CI job builds the wasm player and runs the browser suite (
885e2327) -
The editor Console captures the engine log on the next flavor, copies lines, and the python probe survives a Finder lau… (
fb0114d9) -
FastDelegate's static-binding invokers opt out of the alignment check they violate by design (
39d71b26) -
The build guide names the browser flavor (
ed0bb9ff) -
A project exports to the browser and the editor plays it there (
67c295cc) -
The core suite passes as WebAssembly under node; the engine compiles for the browser (
bc8e6632) -
Simulator boot budgets absorb an overloaded hosted runner (
af103d0a) -
One capability register answers what each render backend can do (
9aa2d9dd) -
A wasm32-emscripten triplet and web-release preset stand up the browser dependency set (
76180707) -
The classic iOS simulator job verifies build + export; the export test finds its flavor's tree (
79fc9b05) -
An exported app's Vulkan loader answers the leaf-name dlopen probe (
543b319e) -
Hemisphere ambient and offscreen 2D layers are registered flavor deltas (
be50c490) -
The benchmark lake wears the readable water colours (
2f8aa9db) -
Water demonstrably looks like water, and a probe keeps it that way (
9325f1cb)
2.0.0-pre — Editor — 2026-07-15
2026-07-15 - 40 commits
-
Classic water is lit rippling water (
a917a395) -
The MSVC environment imports first-party; the deprecated-runtime warning goes (
867a9124) -
A failed engine boot exits cleanly instead of crashing mid-unwind (
dd9d63be) -
Hosted-mac classic holds the build + unit line; device suites retry once (
14127ffb) -
Classic renders a gradient sky dome driven by the one atmosphere description (
f86c5754) -
The hosted classic macOS suite runs serial and skips exported-app launches (
143a7c56) -
The vectorshapes sidecars join the tree; runtime breadcrumbs never will (
c87d3768) -
Classic materials honor normal and emissive maps through RTSS metal-rough (
500432b6) -
The classic iOS device tests drive their host editor through MoltenVK (
1e96ba6c) -
Device jobs bank the vcpkg cache before anything can fail (
894b31ae) -
The new classic CI configure presets get their build preset siblings (
11110ed9) -
The macOS classic suite renders Vulkan through MoltenVK (
b65412a2) -
The sanitizer gate is its own Linux job (
23fdeaf6) -
CLAUDE.md describes the ten-job CI matrix (
b947cea6) -
CI is one job per platform and flavor; every verdict lands as its build allows (
ebf22bb3) -
Every budget in the simulator Play chain clears a hosted runner's boot (
d6ce0d0d) -
The boot test's timeout lands at the property site that actually wins (
9d3c00b7) -
The preview pixel assertion settles on the readback with a bounded budget (
556e1d02) -
CI windowed suites retry a failing test once; local runs stay strict (
d4b44ed5) -
The throwaway test tree pins a single-config generator (
d25c892f) -
The failing probe test prints to stdout, so every JUnit writer captures it (
6f27bbe3) -
The simulator boot test gets the budget a hosted runner's boot needs (
4abadb0f) -
The crash playtest and test-report parsing work on every desktop platform (
5461f84f) -
walker.oanim is the current cook of its Lottie source (
b424cbc5) -
SoundManager teardown is covered headless (
dc72f4de) -
Copyright notices span the whole orkige heritage (
ef6f70e1) -
The benchmark frames its perspective vignettes for portrait aspects (
75c052cd) -
CI-exposed hardening (
7fb1c391) -
Screen orientation is a project setting, locked from export to runtime (
e556455e) -
The Windows Vulkan ICD registers in the registry; elevation ignores env overrides (
494ba84e) -
Simulator boot attempts get the budget a healthy runner actually needs (
f92d9662) -
PlayerBundle tests compare paths, not separator spellings (
7f55bcd4) -
The Windows suite carries its Vulkan ICD environment in-process (
ed5e2e1a) -
Engine unit tests run on every flavor; only the classic RS pick stays gated (
2ac37cf6) -
Scripts hold world objects, components and GUI layers as weak handles (
9bbaa973) -
Play-target device probes run concurrently, never past a client's deadline (
97132f5c) -
The Android Play test environment reaches ctest in one shell line (
e34970c4) -
The shared test environment is never destroyed at process exit (
b20352e2) -
Lua holds weak handles to engine objects; a stale handle fails as an honest script error (
ef79cd46) -
Combined CI jobs name the failing platform at a glance (
79035557)
2.0.0-pre — Editor — 2026-07-14
2026-07-14 - 47 commits
-
Custom callable bindings join the meta macro vocabulary (
5189d848) -
A widget destroyed after its layer cleans up as an honest no-op (
e234adfa) -
Hot-reload baseline arms the instant a play session becomes playable (
1e45c98a) -
Script state closes before the systems its userdata reach (
d8928260) -
Typed widget finders reach leaf methods from a script (
eac02490) -
The documented Lua layout setters work from a script (
5433d042) -
Linux rig image carries the sanitizer runtime (
6fce3963) -
Player tears the world down while the physics world is still alive (
a427a267) -
Exit-time destruction stops racing static teardown in the profiler and the meta-export fallback state (
8ff9e629) -
The Linux rig ships in the tree (
ba40c28d) -
Editor operational messages speak through the tagged log (
78c5817a) -
Benchmark results card lays itself out from measured text extents (
561fa693) -
Engine log gains an extra sink; the editor Console shows tagged diagnostics; asset-browser messages move onto the log m… (
62bf1be0) -
Benchmark results card (
c37742d3) -
Classic screenshots render-and-read instead of trusting a post-swap buffer (
d0c5d47a) -
GameObjectManager detaches the world before its members die (
441097f3) -
Device front door installs the APK the export actually produced (
c521f609) -
Classic screenshots capture the just-presented frame; the raw-RGBA handoff probe runs on both flavors (
f6a0a12c) -
Escape steps out of painting instead of quitting; leaving paint mode is easy; older layouts pick up the new panel defau… (
2209ee9b) -
Sanitizer build excludes the vptr check (
90e4af32) -
Inspector shows a GUI-screen thumbnail; the preview panel opens on demand (
e64ac41c) -
Tile Palette opens with 2D mode, lives beside the asset browser, and shows what it paints (
ab281279) -
DrawLayer2D documents the visibility-settling contract on the facade (
5329f8ce) -
2D facade check settles on the pixel instead of pinning a frame count (
544d3975) -
Simulator boot accepts the already-booted exit code on its own (
77fd2a90) -
Selfchecks stop racing the environment; device probes tolerate slow hosts (
90d670a5) -
Asset browser renders real thumbnails for materials and meshes; the Animation Preview panel folds into the Inspector (
f1e039e6) -
Marquee selfcheck (
6310d6e6) -
GUI preview (
5a8f4cc8) -
Vector fill (
591287da) -
ogre-next (
ee041a99) -
Texture load rejects an undecodable file on the calling thread (
b066b0ad) -
Vulkan (
8097c7ce) -
Ogre-Next moves to a pinned master commit (5c9fcc3, 2026-07-11) (
b1d84337) -
Vulkan (
25fef8a0) -
CI (temporary) (
5e5368e8) -
The raw-RGBA handoff probe is a next-flavor contract - gate it there (
1b4641b7) -
Vulkan (
4cabe062) -
CI (
2d4b67eb) -
Strokes stop going through a triangulator (
360cf446) -
The Vulkan loader gets its window-system support (
6849ed62) -
Inspector asset views (
e7ceed7f) -
Vector fidelity (
38b80449) -
CI (
52befa70) -
Inspector previews (
e925976c) -
Animation preview (
ec26447f) -
Selection focus follows the click (
055dd6ed)
2.0.0-pre — Editor — 2026-07-13
2026-07-13 - 16 commits
-
CI (
8e60cfb0) -
CI (
c754adef) -
feat (
b19d3e69) -
CI (
cfa9966d) -
ci (
fd6c38f0) -
ci (
fe2ec655) -
ci (
88c84e17) -
ci (
95c254a8) -
MCP arguments are validated (
bf609a9e) -
The editor viewport shows materials (
652f7b7a) -
Atmosphere exposure (
f7d3a3bd) -
The unlit fixup stops stomping materials; script singletons fail honestly (
d9fcd9c2) -
Live .oui hot-reload during Play (
d6fccfa4) -
Logging for real (
410e6bed) -
External editor integration (
61509f42) -
Device sessions in one command (
6e9ce878)
2.0.0-pre — Editor — 2026-07-12
2026-07-12 - 46 commits
-
MSVC (
8a79250f) -
Classic 2D composite survives RTSS technique rebuilds; benchmark tests both-flavor (
a9a7cdf6) -
MCP renders return inline (
93115099) -
IDE diagnostics (
2c85ee6a) -
Fix make_integration_assets.py (
0e6e2466) -
Docs staleness sweep (
863604b8) -
Benchmark tour (
8af1dd6d) -
Benchmark project (
0c2c2156) -
Exports bundle the atmosphere sky media on the next flavor (
e6338627) -
Water surfaces (
e152181a) -
3D particles + weather (
f7b26368) -
Atmosphere (
f66d2f4b) -
Benchmark recorder (
e13c4230) -
Vector clip animation (
bb7d5728) -
Vector animation in the editor (
5731e632) -
Terrain bake pipeline (
6035769c) -
Gameplay conveniences (
c5faa143) -
CI fix (
98fb6888) -
Editor safety (
90ba00a8) -
Vector animation cook (
4d60bb01) -
Dynamic shadows (
c64fbb86) -
PBS materials (
cc52a806) -
Localisation preview (
814c3215) -
MCP transactions (
f952d0d0) -
CI fix (
40f50b0b) -
Localisation runtime wiring (
044f3fb1) -
Python toolchain (
60e320ed) -
Prefab edit mode over MCP (
f5145ef5) -
LightComponent (
3e8be834) -
CI fix (
10a3242e) -
Localisation tooling (
453c046f) -
Prefab edit mode (
0c71d6d4) -
Vector animation (
d34aa7e1) -
Localisation (
8d30928d) -
Performance instrumentation (
84e8c953) -
AppHost (
e21d801e) -
Heritage cleanup (
32024ade) -
Editor scripts (
ee9fb1e1) -
The event stress test logs its numbers instead of gating on a clock (
84e3dc76) -
Paint any asset (
3ca2c720) -
Audit fixes (
dc2ca331) -
Scripts join the engine's event bus - and the bus finally ticks (
0dfd10ec) -
Scripts are components (
3c14c7af) -
GUI preview (
aae62b3a) -
Asset browser (
897cc89b) -
Editor 2D ergonomics (
64de9606)
2.0.0-pre — Editor — 2026-07-11
2026-07-11 - 23 commits
-
Next backend (
c5cf40b5) -
Editor (
f10b2ef2) -
Screen flow (
69f8dd27) -
Store-ready packaging (
7e304751) -
Docs that cannot rot (
e70a017e) -
Editor (
4e60a432) -
GUI perf probes (
90e1ba76) -
GUI animation, enforced performance, full Lua reach - and convention-true semantics (
30cddced) -
Game UI (
e9c222ff) -
The runtime UI system is now simply 'gui' (
3fd37a81) -
README (
279687ad) -
Soft bodies (
ee27c6f6) -
iOS device deploy (
126b4810) -
Mobile lifecycle (
52aea22b) -
Game UI (
d5a67c3a) -
Game UI layout (
52510bfe) -
Real fonts (
f7946ce5) -
Vector shapes in the editor (
b0d83d00) -
Game support (
488d78be) -
Desktop windows request high pixel density on both flavors (
b02ebaa6) -
Production quality (
c666ed0a) -
Exports get faces (
4a278d42) -
2D vector shapes (
005128e1)
2.0.0-pre — Editor — 2026-07-10
2026-07-10 - 47 commits
-
Docs (
f783dc14) -
MSVC (
5d2e1f6f) -
Streamed music (
8804dd8c) -
Game UI (
1d53b98c) -
Asset browser (
c85caff6) -
Level authoring (
72a3707a) -
Game memory visible during Play (
bedff3b4) -
README (
8fe1c77c) -
Docs (
2bce306d) -
Project paths (
bc112ccb) -
Win32 native-window bridge; naming exemption for C-ABI symbols (
41a456ac) -
CI housekeeping + Windows min/max hygiene; robust lavapipe discovery (
ac01a415) -
Portable path containment probe (
a158ce02) -
Windows build (
e48b29bf) -
Windows build (
f6bf6bed) -
ogre-next port (
b9de6fae) -
Windows Vulkan probe seeding; honest red runs; bare folder tiles (
bf67fedd) -
uptr completes the ownership alias family (
99c0ea74) -
Codify the C++ style (
6f3247d1) -
optr becomes a real alias template; explicit imports where the macro leaked (
c770fc87) -
ogre-next port (
d29a9a06) -
CI (
3bfbaa6d) -
Hot-reload watcher (
0dabb244) -
Game modules link Lua after the engine archives; hot-reload chain evidence (
0d872683) -
Selfcheck robustness (
6853692d) -
CI (
193a45e8) -
ogre-next port (
fa3f2ee4) -
Docs (
4598fb99) -
README (
8a5f9e00) -
README (
3a833dd4) -
Test hardening (
7cc44346) -
Ogre-Next is the default on mobile; exports ship on both flavors (
b0a5c3c5) -
Ogre-Next runs on mobile (
b92d94a3) -
Asset browser (
9f30e1e9) -
Gameplay trace (
fda07453) -
Editor visuals (
381e5c2e) -
MCP docs (
e72fbce0) -
MCP run tools (
0db37a82) -
Add CONTRIBUTING.md and a getting-started walkthrough (
71786d70) -
CLAUDE.md (
634dee8f) -
Remove unbuilt 2012 tool sources (
b26a788f) -
MCP develop tools (
653cef2d) -
Asset browser (
4ef69cae) -
Add Apache-2.0 LICENSE; README (
585c657d) -
Asset browser (
a1de347a) -
Asset browser (
fbf09cbd) -
AssetDatabase move/duplicate + asset ops in the browser (
b642983f)
2.0.0-pre — Editor — 2026-07-09
2026-07-09 - 47 commits
-
ogre-next port (
e27cf5d5) -
MCP debug tools (
8051a398) -
CI (
168f6950) -
Reflection (
472fea2c) -
MCP test-runner tools (
f2dfbb51) -
Comments (
5728342f) -
Open-source hygiene (
0d1d7610) -
Reflection P5c (
35b647a8) -
Reflection P5b (
e1a6406f) -
Reflection P5a (
43375208) -
Reflection P4 (
51ef4433) -
Reflection P3 (
2ea84c77) -
Reflection P2 (
247a2910) -
Reflection P0+P1 (
6b7bf70d) -
Docs (
6b74443a) -
MCP (
09fd0cd7) -
Docs (
36743dc5) -
Asset browser v2 (
46a34af3) -
Prefab v2 (
0c8e9f58) -
Roller (
fc7a3336) -
Editor asset browser panel with two-way drag & drop (
c368263f) -
2D editor mode (ortho scene view, plane-locked tools) (
d56032e2) -
Physics contact events + sensors/triggers (
78388cd4) -
CI (
77ecb685) -
Physics layers/masks + object tags (
f7c3d1b3) -
Orkige MCP server (AI-native editor control) (
95d2c209) -
CVars + command console (live tuning over the debug protocol) (
e1c423db) -
CI (
d4e799cb) -
Lua hot-reload during Play (compile-before-swap) (
104109b3) -
2D particle system (sprite-batch based) (
780d63b2) -
Texture import settings + sprite atlas packing (asset pipeline v2) (
d7d98af1) -
Sprite flipbook animation (SpriteAnimationComponent) (
4745c590) -
CI (
e3f6d532) -
Input action mapping (named actions over keys + tilt) (
e15303d9) -
Audio mixer groups + tweening/curves library (
72123f36) -
Tests (
c714eed3) -
Prefabs (
c48fe045) -
GameObject hierarchy (parenting) + active/deactivated state (
32ba9126) -
CI (
7c2c0e47) -
Editor (
ebae2d0e) -
AssetDatabase (
a0c193b1) -
Editor (
8954530a) -
Asset database with stable IDs (.orkmeta sidecars) (
2353758b) -
CI (
521bd4d9) -
Editor (
03ea8167) -
Editor (
cf81fae0) -
Linux port + GitHub Actions CI (
5f4db9c0)
2.0.0-pre — Editor — 2026-07-08
2026-07-08 - 21 commits
-
Ogre-Next becomes the default render backend; classic = compatibility flavor (
23b49d72) -
Editor on both render flavors (
90ed1af5) -
Cross-backend fastgui (
e1c9b89b) -
Render abstraction B3 (
1eb75516) -
clangd (
9600ee15) -
Next backend B2 (
c71b578d) -
Render abstraction A2/WP1 (B0+B1) (
0c1764b2) -
Render abstraction A1/WP5 (
8d3f3a2f) -
Render abstraction A1/WP4 (
5ebcf67d) -
Render abstraction A1/WP3 (
cf19b8ab) -
Render abstraction A1/WP2 (
1454f6c6) -
Render abstraction A1/WP1 (
5d88054b) -
Render abstraction phase A0 (
9bdecaad) -
Restore the fastgui HUD in the jumper-native project module (
afde12e3) -
Loud script failures in editor play mode (script_error protocol message) (
890d694e) -
Familiar editor QoL, human-run vsync, dev-loop fixes (
b259b951) -
2D/2.5D tier + roller prototype (tilt-gravity ball + sliding tiles) (
a98e1529) -
Fix exit-time segfault flake in test suites (
00a53a61) -
Jumper-lua becomes a full game (
668c022c) -
Normalize all line endings to LF (
81a65ad1) -
Project system, Lua scripting tier, native modules, export pipeline (
235ed993)
2.0.0-pre — Editor — 2026-07-07
2026-07-07 - 22 commits
-
CLAUDE.md (
74d46075) -
Full editor interactions (
0002c9af) -
Metal render system (
e3ea5fec) -
Editor play mode with live remote debugging (
ab86faab) -
Test infrastructure (
53f5a7ad) -
Scene files (.oscene) + standalone player runtime (
850a5e88) -
Editor (
3880e090) -
Integrate Jolt Physics 5.5 as the dynamics backend (
593861b1) -
Load real meshes (
3b8e712b) -
Editor (
5577acc3) -
Bootstrap the Orkige editor (tools/editor) (
84352950) -
Phase 2 (
6675d40c) -
Port engine_fastgui (incl (
771e194c) -
Port engine_gocomponent to OGRE 14 (
1718a597) -
Port engine_sound to OpenAL Soft (
f227227e) -
Port engine_input from OIS to SDL3 (
9a37bfea) -
Port remaining engine_graphic, engine_base, engine_physic to OGRE 14 (
7c95b37c) -
Port engine core slice to OGRE 14 + SDL3; hello_orkige demo renders (
e1cc9dcb) -
Hermetic builds (
a7eafcfc) -
Add Claude Code project setup and Phase 1 dependencies (
2105b503) -
Modern CMake/C++20 foundation; orkige_core builds boost-free (
ea5ec12c) -
Strip dead dependencies and legacy build system (
86fe128c)
1.0.0 — Pudding Panic — 2012-11-23
2012-11-23 - 2 commits
-
cflags override for less warnings (
03082088) -
changes to reduce compile warnings (
bdb02e84)
1.0.0 — Pudding Panic — 2012-11-22
2012-11-22 - 1 commit
-
compile settings to reduce errors (
0e1d56ff)
1.0.0 — Pudding Panic — 2012-11-20
2012-11-20 - 1 commit
-
android fixes (
fa984f48)
1.0.0 — Pudding Panic — 2012-09-14
2012-09-14 - 2 commits
-
configure script (
0d87859e) -
complete command line build on osx (
4335289c)
1.0.0 — Pudding Panic — 2012-09-08
2012-09-08 - 1 commit
-
android changes to latest ndk (
afa82a39)
1.0.0 — Pudding Panic — 2012-09-07
2012-09-07 - 1 commit
-
fixed testflight integration defines to be global (
47483db4)
1.0.0 — Pudding Panic — 2012-09-06
2012-09-06 - 1 commit
-
added Testflight SDK (
50767013)
1.0.0 — Pudding Panic — 2012-07-04
2012-07-04 - 2 commits
-
modified updated ogre version for gles2 orkige and android (
9b29be10) -
commit of original ogre 1.8 to create a patch to track the changes that were needed to make everything running and gles… (
07592dee)
1.0.0 — Pudding Panic — 2012-07-03
2012-07-03 - 5 commits
-
color swapping bug rgb bgr on android and windows gles2 somehow realted to freeimage rgb and ogre/freeimagecodec this i… (
1bb54569) -
gles shaderwriter patch found here (
62c0bf6c) -
fixed crash on shutdown when gles2 is enabled NEED TO CHECK FOR MEMORYS LEAKS (
0065a33c) -
need FREEIMAGE in BIGENDIAN MODE FOR GLES2 on ANDROID AND WINDOWS BECAUSE OF STRANGE RGB BGR COLORSWAPPING BUG THIS NEE… (
aca106ce) -
buildsettings depend on cmake and will be generated and are therefore ignore (
6c941b30)
1.0.0 — Pudding Panic — 2012-07-01
2012-07-01 - 5 commits
-
several changes for ogre unstable with gles2 and the engine game builds are now using gles2 and rtshader when you selec… (
94033d23) -
patched orientation out again (
77fb3318) -
patched orientation supprt back in not sure if this is good i don't understand why it was moved out (
8ae03807) -
build fixes to enable gles2 and rtshader system (
94bbb3ec) -
update to latest ogre vgersion (1.8) + some modifications to keep android running (
dabda08c)
1.0.0 — Pudding Panic — 2012-06-27
2012-06-27 - 1 commit
-
disable cg dependency (
0aace9f0)
1.0.0 — Pudding Panic — 2012-06-19
2012-06-19 - 1 commit
-
disabled gles2 for android again and disabled cd check on android and set path to ndk 8 (
f0ed5b06)
1.0.0 — Pudding Panic — 2012-06-13
2012-06-13 - 3 commits
-
cmake iAd framework (
eed2175f) -
cmake 5.1 (
ef6b1575) -
cmake 5.1 (
728b5bb1)
1.0.0 — Pudding Panic — 2012-05-31
2012-05-31 - 1 commit
-
sceneoptimizer little fix (
84fe5746)
1.0.0 — Pudding Panic — 2012-05-29
2012-05-29 - 2 commits
-
enable gles2 on android (
3b848a84) -
added resolution hack methods (
3b65249b)
1.0.0 — Pudding Panic — 2012-05-11
2012-05-11 - 1 commit
-
optimize with tolerqnce (
1a9be6a4)
1.0.0 — Pudding Panic — 2012-04-23
2012-04-23 - 1 commit
-
android fix (
6b966959)
1.0.0 — Pudding Panic — 2012-04-16
2012-04-16 - 1 commit
-
editor additions (
fabf9d32)
1.0.0 — Pudding Panic — 2012-04-08
2012-04-08 - 1 commit
-
added special constructor for creation from editor plugin (
5367f40f)
1.0.0 — Pudding Panic — 2012-04-07
2012-04-07 - 1 commit
-
_d suffix for debug builds (
6eda7d71)
1.0.0 — Pudding Panic — 2012-04-05
2012-04-05 - 1 commit
-
revert for ios (
1b962f69)
1.0.0 — Pudding Panic — 2012-04-04
2012-04-04 - 1 commit
-
optional base size for relative positions and size (
d2664f5b)
1.0.0 — Pudding Panic — 2012-04-03
2012-04-03 - 2 commits
-
minor cleanup (
e1facba7) -
fixed some string methods (
9595692b)
1.0.0 — Pudding Panic — 2012-04-02
2012-04-02 - 1 commit
-
auto detecting resource group for ui configs (
b6fada07)
1.0.0 — Pudding Panic — 2012-03-29
2012-03-29 - 1 commit
-
cmqke update (
bad63c4f)
1.0.0 — Pudding Panic — 2012-03-26
2012-03-26 - 1 commit
-
android fixes (load loca from bigzip) (
5c8ab142)
1.0.0 — Pudding Panic — 2012-03-25
2012-03-25 - 1 commit
-
dynamic link build fixes (
7b0add08)
1.0.0 — Pudding Panic — 2012-03-23
2012-03-23 - 1 commit
-
fix for android (
28011ff8)
1.0.0 — Pudding Panic — 2012-03-20
2012-03-20 - 1 commit
-
unity build fix (
42c3ce8c)
1.0.0 — Pudding Panic — 2012-03-19
2012-03-19 - 1 commit
-
linux build fixes (
d2e6b75b)
1.0.0 — Pudding Panic — 2012-03-16
2012-03-16 - 3 commits
-
removed some useless code wich was doing nothing besides giving compiler warnings (
a02bafc5) -
fixed dynamic link problems (
ac2ab125) -
fixed dynamic link problems (
c4e6aae9)
1.0.0 — Pudding Panic — 2012-03-15
2012-03-15 - 4 commits
-
fixed for android (
e7ddb836) -
replaced tinyxml with tinyxml2 and removed it from orkige_core and have it as lib under dependencies (
e96e6137) -
static linking fixes (
482659c9) -
enable shared lib build (
29017b12)
1.0.0 — Pudding Panic — 2012-03-14
2012-03-14 - 1 commit
-
little openal android improvements (
fb46beee)
1.0.0 — Pudding Panic — 2012-03-13
2012-03-13 - 1 commit
-
fixes for openalsoft on windows (
4ac9d3ad)
1.0.0 — Pudding Panic — 2012-03-12
2012-03-12 - 2 commits
-
some changes for linux compile and opeanl soft version (
0e5df679) -
little hack to get android device resolution (
a1bf995d)
1.0.0 — Pudding Panic — 2012-03-09
2012-03-09 - 3 commits
-
android accelerometer support (
e2baa591) -
a lot of changes for android and options to disable openal completely (
38e65d51) -
win64 fixes (
7a01aca0)
1.0.0 — Pudding Panic — 2012-02-29
2012-02-29 - 2 commits
-
several changes to make the android version compile (
a85a62d9) -
flurry integration (
49e96373)
1.0.0 — Pudding Panic — 2012-02-25
2012-02-25 - 1 commit
-
64bit compilation works now with vs2010 (
dbab3d1e)
1.0.0 — Pudding Panic — 2012-02-22
2012-02-22 - 2 commits
-
added scene optimizer src (
7be9ad13) -
added mesh optimizer to orkige tools (
5122a143)
1.0.0 — Pudding Panic — 2012-02-21
2012-02-21 - 2 commits
-
some other stuffs (
cbb45352) -
small changes to make ingame flash working (
c52c9c5d)
1.0.0 — Pudding Panic — 2012-02-20
2012-02-20 - 2 commits
-
removed using namespace Ogre; coz its bad especially in unity builds (
4c242356) -
crop time (
4f19dc6f)
1.0.0 — Pudding Panic — 2012-02-13
2012-02-13 - 1 commit
-
load xml from memory buffer (
cbb03d41)
1.0.0 — Pudding Panic — 2012-02-10
2012-02-10 - 2 commits
-
patched files added (
c80a23b9) -
working compile with ndk r7 and open gles 1 (
5fbe06d3)
1.0.0 — Pudding Panic — 2012-02-09
2012-02-09 - 2 commits
-
android logging enhancements (
0b95ed73) -
chnages for android build i hope i didn't run to much other stuff (
7a2d3fa0)
1.0.0 — Pudding Panic — 2012-02-07
2012-02-07 - 1 commit
-
android build scripts w.i.p (
e2094f8b)
1.0.0 — Pudding Panic — 2012-01-06
2012-01-06 - 1 commit
-
ios5 fixes for cmake (
8621609d)
1.0.0 — Pudding Panic — 2012-01-04
2012-01-04 - 1 commit
-
reverted 3d gui stuff (
c4fe34c8)
1.0.0 — Pudding Panic — 2011-12-20
2011-12-20 - 1 commit
-
changes for Xcode 4.2.1 and ios5.0 include fixes and settings to use latest iOS needs osx lion and latest Xcode (
2823f673)
1.0.0 — Pudding Panic — 2011-12-14
2011-12-14 - 1 commit
-
compiler fix for mac (
b543b4a2)
1.0.0 — Pudding Panic — 2011-11-29
2011-11-29 - 1 commit
-
loca with wildcards (
a50ff648)
1.0.0 — Pudding Panic — 2011-11-25
2011-11-25 - 1 commit
-
ignore everything (
ac33c2c4)
1.0.0 — Pudding Panic — 2011-11-24
2011-11-24 - 3 commits
-
made mygui cmake scripts etc compatible with visual studio 2010 (
1b5da2e5) -
added double conversion (
30a98176) -
made memorymanager threadsafe, the very first think to be created and compatible with visual studio 2010 (
40785594)
1.0.0 — Pudding Panic — 2011-11-15
2011-11-15 - 1 commit
-
swing pause (
98477c19)
1.0.0 — Pudding Panic — 2011-11-14
2011-11-14 - 2 commits
-
delete video sound sources (
bc930e2d) -
delete created sound sources (
3785f302)
1.0.0 — Pudding Panic — 2011-11-13
2011-11-13 - 1 commit
-
correct path to lib png in cimg (
10e3f58e)
1.0.0 — Pudding Panic — 2011-11-11
2011-11-11 - 2 commits
-
dont know what changed here will see at home (
9901d5b9) -
tuioclient disable when exit (
02f4c9d0)
1.0.0 — Pudding Panic — 2011-11-10
2011-11-10 - 2 commits
-
get all widgets from atlas (
ce79d344) -
tuio cursor ID 0 used (
244cb6b5)
1.0.0 — Pudding Panic — 2011-11-09
2011-11-09 - 1 commit
-
tuio smoothing stuff (
46703c1c)
1.0.0 — Pudding Panic — 2011-11-08
2011-11-08 - 2 commits
-
fixed support directory getter for windows (
a2abe704) -
little helper util to get the current aspect ratio (
2254cd52)
1.0.0 — Pudding Panic — 2011-11-07
2011-11-07 - 3 commits
-
InputManager update (
9a7d12f8) -
correct path to jpeglib.h (
5c863541) -
tuio integration (
d72d5060)
1.0.0 — Pudding Panic — 2011-11-03
2011-11-03 - 1 commit
-
damn ear created manager for mygui stuffs (
b6fd3f4b)
1.0.0 — Pudding Panic — 2011-10-29
2011-10-29 - 1 commit
-
added mygui for more complex gui applications w.i.p (
a81697df)
1.0.0 — Pudding Panic — 2011-10-25
2011-10-25 - 1 commit
-
add ondonw event (
c0505a30)
1.0.0 — Pudding Panic — 2011-10-23
2011-10-23 - 1 commit
-
update to boost 1.47.0 from 1.40 (
7271014c)
1.0.0 — Pudding Panic — 2011-10-19
2011-10-19 - 1 commit
-
quick and dirty menu unloading may have errors (
df6257f7)
1.0.0 — Pudding Panic — 2011-10-14
2011-10-14 - 1 commit
-
changed 3d material to have depth check on for tbs (
855707b3)
1.0.0 — Pudding Panic — 2011-10-04
2011-10-04 - 1 commit
-
poco integration (
92850b9b)
1.0.0 — Pudding Panic — 2011-09-22
2011-09-22 - 1 commit
-
get win sdk path from registry (
04fb7d2c)
1.0.0 — Pudding Panic — 2011-09-21
2011-09-21 - 2 commits
-
winsdk default to off (
a67941a3) -
video recording (
255b1bc7)
1.0.0 — Pudding Panic — 2011-09-16
2011-09-16 - 1 commit
-
made viewsize screensize for screenrendarables (for relative positioning) ugly (
40bd3d0e)
1.0.0 — Pudding Panic — 2011-09-14
2011-09-14 - 1 commit
-
render gui in 3d scene W.I.P (
a18d6714)
1.0.0 — Pudding Panic — 2011-09-12
2011-09-12 - 4 commits
-
small fix when closing app (
bf307fdf) -
dual monitor fullscreen support (
a512b7c0) -
cmake changes for Particle Universe (
128d8707) -
fix for multiple windows (
43382160)
1.0.0 — Pudding Panic — 2011-09-09
2011-09-09 - 1 commit
-
give custom attributes to windows (
92d023aa)
1.0.0 — Pudding Panic — 2011-09-08
2011-09-08 - 2 commits
-
commented out default init because of compiler warnings and its unneeded (
21515856) -
engine can create now multiple render windows (
9418a5ab)
1.0.0 — Pudding Panic — 2011-09-06
2011-09-06 - 2 commits
-
reverted accidental commit (
1789b739) -
merged with my version (
86c8926c)
1.0.0 — Pudding Panic — 2011-09-01
2011-09-01 - 1 commit
-
Removed AGL_BUFFER_RECT because it causes a black window after moving the window (
6ea58be0)
1.0.0 — Pudding Panic — 2011-08-30
2011-08-30 - 1 commit
-
finding the application support folder that works with < 10.6 (
8c4dc136)
1.0.0 — Pudding Panic — 2011-08-14
2011-08-14 - 2 commits
-
made scaling stats optional (
d572ddda) -
fixed portrait mode ui (
6d54592b)
1.0.0 — Pudding Panic — 2011-08-13
2011-08-13 - 2 commits
-
cleanup for some old iphone code (
42f8264f) -
fixed input for iphone 4 in portrait mode (
7d920ff4)
1.0.0 — Pudding Panic — 2011-08-09
2011-08-09 - 3 commits
-
jadeds fix (
1e1c5bdc) -
fixed pathes and resource initialistation (needed for jadeds) (
0b7894f5) -
removed ./ for resourcedir for jadeds not sure if its needed like this at all (
27b09080)
1.0.0 — Pudding Panic — 2011-08-08
2011-08-08 - 1 commit
-
Ogre Version 1.7.3 (
06bd50f9)
1.0.0 — Pudding Panic — 2011-08-05
2011-08-05 - 2 commits
-
option to hide all views for hi res screenshots + fixed gridscreenshot method when camera is attached and not directly… (
12c57e9b) -
Jade:DS Little indie intergartion (
4b946e18)
1.0.0 — Pudding Panic — 2011-08-03
2011-08-03 - 1 commit
-
changed stuff back coz it didn't help (
1b8ec3db)
1.0.0 — Pudding Panic — 2011-08-02
2011-08-02 - 1 commit
-
test needs to be removed later (
2d6e1afc)
1.0.0 — Pudding Panic — 2011-07-27
2011-07-27 - 1 commit
-
get Application Support directory (
f425f8f5)
1.0.0 — Pudding Panic — 2011-07-26
2011-07-26 - 2 commits
-
soundmanagerfix (
af14c9d1) -
fixed menuviewer build (
460e4d17)
1.0.0 — Pudding Panic — 2011-07-21
2011-07-21 - 1 commit
-
some more checks (
d65b2555)
1.0.0 — Pudding Panic — 2011-07-18
2011-07-18 - 3 commits
-
added missing header file (
c95bf33d) -
typesafe getwidgetas method (
5830061f) -
ignores ... (
ae64de87)
1.0.0 — Pudding Panic — 2011-07-13
2011-07-13 - 1 commit
-
platform queery in PlatformUtil (
76c5efd6)
1.0.0 — Pudding Panic — 2011-07-08
2011-07-08 - 1 commit
-
utf-8 chars for all three OSes (
eb27d6e4)
1.0.0 — Pudding Panic — 2011-07-05
2011-07-05 - 5 commits
-
multibyte support for Gorilla::Captions (
c52b0a14) -
removed old gui system (
2e3575e4) -
added options to optimize size most notably thumb mode enabled (seems only to work in release builds and not for OgreMa… (
16f264da) -
added missing namespace (
0ca3fab6) -
utility method to check if given poibt is over a gui widget (
4770c46d)
1.0.0 — Pudding Panic — 2011-07-04
2011-07-04 - 5 commits
-
added mac language detection (
d49832c0) -
included IGuiObject (
e73b02af) -
removed old gui system (
9c3d89e7) -
multibyte chars in gorilla text rendering (
ab895e51) -
option to build a minimal version of freeimage wich just supports png, jpeg, jp2 and tga (
fe37c550)
1.0.0 — Pudding Panic — 2011-07-03
2011-07-03 - 1 commit
-
gui element slider fires only event when index changed, fixed warning on repositioning (
1b97bc8e)
1.0.0 — Pudding Panic — 2011-07-01
2011-07-01 - 2 commits
-
swf ui changes to find possible memory leaks (
bd1f5c51) -
got gui element with slider working (
e8d63986)
1.0.0 — Pudding Panic — 2011-06-29
2011-06-29 - 5 commits
-
ogitor crashfix when loading a lot of big entities at startup for making screenshots (unfortunately this increases the… (
0f25f089) -
small fix not use enum type name (
01c56715) -
more safer way for fallback render settings at startup (
109f8977) -
set fallback values for render config at startup (
dca630a2) -
introduced a flag to never show config dialog at startup (
4fee4143)
1.0.0 — Pudding Panic — 2011-06-28
2011-06-28 - 3 commits
-
added Ogre namespace before math (
34c7e392) -
added slider gui element with arrow buttons and text label (wip) (
7d788288) -
fixed SwfHudMovie input handling + worked on some memory stuff (
e171ff07)
1.0.0 — Pudding Panic — 2011-06-27
2011-06-27 - 2 commits
-
added special characters to font definition (
6ac12430) -
changes to match engine and ogre changes (
f4f17e86)
1.0.0 — Pudding Panic — 2011-06-26
2011-06-26 - 1 commit
-
some cleanup in file structure to match guidelines (
93dd5b78)
1.0.0 — Pudding Panic — 2011-06-25
2011-06-25 - 1 commit
-
flash ingame ui W.I.P (
e2f49991)
1.0.0 — Pudding Panic — 2011-06-22
2011-06-22 - 3 commits
-
added list of font character range without special characters (
c60c1084) -
Ogre change (
6e9e01b6) -
fixed unity build compile error on windows (
d21bde78)
1.0.0 — Pudding Panic — 2011-06-21
2011-06-21 - 8 commits
-
fixed stuff for unity build (
bebe202e) -
ignore evrything in here (
51fa9ad2) -
added accessor for select menu (
bc02e850) -
ignore everything in here (
89a67299) -
changes for enabling unity builds (
ccc5d07a) -
update to latest 1.8 ogre (
2101b561) -
update to latest 1.8 ogre (
4dbc98ee) -
no code change (
e8c5481c)
1.0.0 — Pudding Panic — 2011-06-20
2011-06-20 - 2 commits
-
added comment about apple system locales (
73c05534) -
added automatic detection for chinese language (
78352399)
1.0.0 — Pudding Panic — 2011-06-17
2011-06-17 - 1 commit
-
added system detection for more languages (
9cb182ad)
1.0.0 — Pudding Panic — 2011-06-15
2011-06-15 - 3 commits
-
select menu fires an event when selection was changed (wip) (
58dcc3d4) -
added simple set of international characters for font rendering (
a96642b8) -
made GameKit a weak framework (
aa80c144)
1.0.0 — Pudding Panic — 2011-06-13
2011-06-13 - 2 commits
-
hack to not scale debug text labels for stats (
7ffbb095) -
introduced flag for each rendered text if font size is fix or fits with current resolution (
f50b2b2f)
1.0.0 — Pudding Panic — 2011-06-10
2011-06-10 - 1 commit
-
removed obsolete code for font scaling (
3069616b)
1.0.0 — Pudding Panic — 2011-06-09
2011-06-09 - 1 commit
-
added resolution info to stats labels (
29d783ac)
1.0.0 — Pudding Panic — 2011-06-08
2011-06-08 - 3 commits
-
added assert when font definition not found while rendering font (
66f63527) -
in gui element select menu added access via list index instead of list content (
baf39e18) -
mantis 2688 (
80646235)
0.3.0 — Think Blue — 2011-05-30
2011-05-30 - 1 commit
-
fix for doubled method (
1479e66b)
0.3.0 — Think Blue — 2011-05-26
2011-05-26 - 1 commit
-
link against appup debug libs only in debug build (
2c686f70)
0.3.0 — Think Blue — 2011-05-25
2011-05-25 - 1 commit
-
cmake for appup (
469ad0c9)
0.3.0 — Think Blue — 2011-05-20
2011-05-20 - 1 commit
-
fixed mouse working on non-native mode which is directx (
519de183)
0.3.0 — Think Blue — 2011-05-19
2011-05-19 - 1 commit
-
ORKIGE_IPAD define (
86477879)
0.3.0 — Think Blue — 2011-05-18
2011-05-18 - 1 commit
-
inititalizing uninitialized variables (
d6c3321c)
0.3.0 — Think Blue — 2011-05-17
2011-05-17 - 3 commits
-
ipad build option (needed for different plists) (
0b5ab1a3) -
removed unused variable (
99c914ff) -
Bugfix (
43ab32fa)
0.3.0 — Think Blue — 2011-05-12
2011-05-12 - 2 commits
-
added button state disabled (
7451a3a1) -
button blinking duration is read from config (
315aa432)
0.3.0 — Think Blue — 2011-05-11
2011-05-11 - 3 commits
-
added GameKit dependency (
8199c00e) -
changed __super to FastGuiButton (
6cdbd7c8) -
added button blinking functionality (
5fd4ae6e)
0.3.0 — Think Blue — 2011-05-06
2011-05-06 - 1 commit
-
transparent video background (
e3418b8f)
0.3.0 — Think Blue — 2011-05-05
2011-05-05 - 2 commits
-
fixes for not using theora (
c4616667) -
set console toggle hotkey to tabulator (
e7449914)
0.3.0 — Think Blue — 2011-05-04
2011-05-04 - 3 commits
-
no code change (
613391d8) -
other video fade effect (
5575d2d3) -
fixed subpixel errors (
eb447e12)
0.3.0 — Think Blue — 2011-05-03
2011-05-03 - 2 commits
-
bugfix (
fc5b2bee) -
added "isActionButton" option to coolDownButtons (
9eab7d61)
0.3.0 — Think Blue — 2011-04-30
2011-04-30 - 1 commit
-
no code change (
f96cecb8)
0.3.0 — Think Blue — 2011-04-28
2011-04-28 - 3 commits
-
in tool menuviewer added printing out mouse position in percent of screen coordinates (
89654b07) -
in main menu set the position of the select menu text label to integer (
e312748e) -
added assert when font rendering will potentially have artefacts, removed obvious assert (
ae4d7163)
0.3.0 — Think Blue — 2011-04-27
2011-04-27 - 1 commit
-
Bugfix (
9c8a0caa)
0.3.0 — Think Blue — 2011-04-26
2011-04-26 - 3 commits
-
made button state public, can be reverted in future (
d17a004d) -
Check if animation ended before adding time; Bugfix (
4cdc6569) -
no code change (
88b59975)
0.3.0 — Think Blue — 2011-04-21
2011-04-21 - 3 commits
-
in fast gui texture only gets replaced when different to current (
ee8f46e0) -
fixed setting position for select menu label (
b53fdeec) -
fixed setting position and size for select menu gui element (
08e19bea)
0.3.0 — Think Blue — 2011-04-20
2011-04-20 - 4 commits
-
no code change (
0955c0d6) -
added convenient method to remove unused resources from memory (copied from level preview code) (
91e654e0) -
added method to remove a complete menu from resource manager (
96f71dc4) -
fixen skeleton sharing and added süpecial version of getmeshinformation (
165ae608)
0.3.0 — Think Blue — 2011-04-19
2011-04-19 - 4 commits
-
mip map generation (
bdd25595) -
widgets receive their input now in order of their z value (highest z gets input first) also you can call cancelCurrentI… (
a55c2547) -
no dragdrop background + ondrag onclick same (
b89b8cc7) -
disabling the accelerometer to resolve the input latency problem (
a53ccbe9)
0.3.0 — Think Blue — 2011-04-18
2011-04-18 - 2 commits
-
added click event to DragDropButton (
ac5776d1) -
minor change (
841f64ad)
0.3.0 — Think Blue — 2011-04-17
2011-04-17 - 2 commits
-
added profiling game objects and sounds (
50f09129) -
changing game state resets fps statistics (
6002d6ff)
0.3.0 — Think Blue — 2011-04-15
2011-04-15 - 1 commit
-
tool texture atlas generator (
711f52bc)
0.3.0 — Think Blue — 2011-04-13
2011-04-13 - 4 commits
-
menu sprite definition file accept double dashes (//) as start of comment (
2cc0b8b8) -
added assert when there is no texture defined in texture atlas definition files (
a3a6d764) -
in tool font generator added command line switch for anti-alias setting (
c3154385) -
reset statistics about worst and best fps at start of gameplay nicer (
43a5ea86)
0.3.0 — Think Blue — 2011-04-12
2011-04-12 - 1 commit
-
reset statistics about worst and best fps at start of gameplay (
f5cbbee2)
0.3.0 — Think Blue — 2011-04-11
2011-04-11 - 1 commit
-
fixed spelling error in method name, added comment to fast gui element visibility (
fb6782bd)
0.3.0 — Think Blue — 2011-04-08
2011-04-08 - 3 commits
-
fixed uninitialized variable in gorilla code (
47562728) -
added support of alignment on fast gui text labels (
4c3757c1) -
sounds are not attached if they are not 3d (
e217bcca)
0.3.0 — Think Blue — 2011-04-07
2011-04-07 - 2 commits
-
enable external (browser) input handling (
487f6d62) -
fixed crash in text rendering when doing an empty string but no font defined (
113b9d17)
0.3.0 — Think Blue — 2011-04-06
2011-04-06 - 6 commits
-
fixed iPhone 4 video playback (
e233ba30) -
changed input handling for embedded windows (browser plugin) (
11d59ebf) -
fixed crash when game state not found (
6bcec9a2) -
set fast gui progress bar firing event on every change, not only empty and full (
0eee18b5) -
no code change (
01f97543) -
extended fastgui checkbox to have individual sprites for each checkbox, added flag to menu definition (
6789566b)
0.3.0 — Think Blue — 2011-04-05
2011-04-05 - 7 commits
-
compile fix for non iOS devices (
80d92f43) -
some plugin changes (
06288718) -
added assert when font in texture atlas is queried but not present (
a25988b9) -
added event when video preload is done and added option to forcefully update screen and video (
2d048182) -
maybe fix for flickering meshes (
c0a95707) -
added a flag for nicer rendering of fast gui elements (
d0b615b9) -
made profiling optional (
e008f5e2)
0.3.0 — Think Blue — 2011-04-04
2011-04-04 - 5 commits
-
removed nonsense debug output (
fe924202) -
disabled videomanager log and added theora converter (
548feafb) -
set tool font generator to always use font anti-aliasing, modified batch script to copy executable (
3a2824b2) -
latest ogre version hopefully fixes flickering (
cb5831cc) -
snprintf changes only when ORKIGE_NDS defined (
b3e1e4d3)
0.3.0 — Think Blue — 2011-04-03
2011-04-03 - 1 commit
-
Changes for Linux build, not yet fully functional (
062c52eb)
0.3.0 — Think Blue — 2011-04-01
2011-04-01 - 5 commits
-
can ceate a non 3d sound (
fbdb7afc) -
changed button over and down state to lower names to be able to use the sprites from non-button widgets (
f8a73d3d) -
show video ui on ios devices when playing ios video formats (
af0fe9a0) -
tool menuviewer set mouse pointer to non-exclusive (
ff66e048) -
tool menuviewer choses directory to load menu from resource config settings (
4fccca75)
0.3.0 — Think Blue — 2011-03-31
2011-03-31 - 3 commits
-
made nonexclusive mouse optional because most of the time its the desired behaviour to have the mouse exclusive in a wi… (
b11fa3e2) -
set mouse on windows no exclusive to prevent trapping within the window (
f22b0a98) -
custom lod mesh utility method (
bcd98b68)
0.3.0 — Think Blue — 2011-03-30
2011-03-30 - 4 commits
-
fixed bug in tool menuviewer not switching into iphone4 resolution, updated tools executables (
fbff7685) -
added script for conveniently copy tools executable files (
ac833a59) -
fast gui menu files are searched by resource system to allow platform independence (
1823390f) -
added assert when font data incompletely loaded or not present (
ddf348c7)
0.3.0 — Think Blue — 2011-03-29
2011-03-29 - 7 commits
-
add systemconfiguration framework for iphone needed to rate the game (
e4458a0e) -
latest ogre update fixes some pvr texture and cocoa stuff (
01093519) -
no code change (
b28dc422) -
allow pop a game state before changing to another game state (
40aedb98) -
updated pvr convert script also changes materials and tracks conversion errors (
a6d5cbed) -
tool font converter/texture atlas generator updated documentation (
05a4949c) -
tool font converter/texture atlas generator supports different platforms (
f084b508)
0.3.0 — Think Blue — 2011-03-28
2011-03-28 - 2 commits
-
fixed sound resource not found in tool menuviewer (
883630a9) -
added speed multiplier (
e21a743e)
0.3.0 — Think Blue — 2011-03-25
2011-03-25 - 3 commits
-
optional skeleteon sharing on loading model (
60c2a8b2) -
no code change (
6a4746c8) -
replaces a texture atlas texture (test) (
34ba6698)
0.3.0 — Think Blue — 2011-03-24
2011-03-24 - 1 commit
-
destroyView is now working properly and freeing memory of the loaded atlases also added a method to destroyAllViews (
f317ad23)
0.3.0 — Think Blue — 2011-03-23
2011-03-23 - 7 commits
-
detach other TransformComponents for TransformComponents SceneNode onRemove (
bad28d49) -
some commenting (
98cab111) -
fix to mac GCC happy, no const iterator (
ef9ccf3c) -
refactore update component code (
bbfdc847) -
protected a variable (
98cf199d) -
optimized loop a bit (
88cd5ff4) -
shortcut method for getting the GameObject (
cab635b7)
0.3.0 — Think Blue — 2011-03-22
2011-03-22 - 8 commits
-
added comments (
ddb7e6f0) -
stop a animation (
c30d87fb) -
pushing and popping game states are delayed one frame move (
5a6bf27c) -
nicer formatting in profiling results (
8a05ebe5) -
stop a animation (
eb438b4c) -
getDocumentsDirectory now returns Eigene Dateien/My documents on windows platforms (
9dd3eaf2) -
fixed bug for adding the same object more than once to the update list (
b3784d06) -
fixed tool font converter command line parameter order independency (
d8b791e0)
0.3.0 — Think Blue — 2011-03-21
2011-03-21 - 3 commits
-
changed engine components to use onUpdateComponent method and added cancelGameObjectsUpdate and cancelComponentsUpdate… (
5472a801) -
removed copying of ogitor.framework (
144b2150) -
added tool menu viewer debug output for gui element pressed and menu resource files found (
0895c786)
0.3.0 — Think Blue — 2011-03-18
2011-03-18 - 2 commits
-
fixed returning temporary variable in string utils (
864ca3c7) -
fixed destroying gameobjects (
f044a7b7)
0.3.0 — Think Blue — 2011-03-17
2011-03-17 - 3 commits
-
optional update method for GameObjectComponents (
6697e0ea) -
optional update method for GameObjectComponents (
130e3b38) -
updated external tool for automatic image layouting (
0f1b0bb4)
0.3.0 — Think Blue — 2011-03-16
2011-03-16 - 8 commits
-
fixed crash on level_44_r i don't understand why its just happening there (
a3d61086) -
Ogitor Orientations are now editable in the propertyview they are still Quaternions and therefore its hard to set the r… (
ef07e9bf) -
tool font converter/texture atlas generator can disable padding by command line, useful for menu backgrounds (
a174f921) -
tool menu viewer sets its window resolution depending on the platform preview (
57a96e9a) -
ogre 1.7.2 update latest Mercurial Changeset (
7c4fbf90) -
fixed not always complaining about missing menu texture sprite (
a9b70072) -
Ogitor fixes for case sensitive macs (
615bbc8a) -
compile fix for mac (
07f3ebab)
0.3.0 — Think Blue — 2011-03-15
2011-03-15 - 6 commits
-
disabled previous fix for non mac (
5ac13ded) -
fixed wrong resource config filename (
80eb375b) -
ogitor mac build fix (
acb80cd3) -
tool menu viewer prints mouse dragged rectangles to console (
6526499a) -
tool menuviewer can preview platform specific menus by command line (
94237f63) -
engine loads platform specific resource path definition files (
362848ea)
0.3.0 — Think Blue — 2011-03-14
2011-03-14 - 4 commits
-
fixed userdata child export (
e3ddb37c) -
removed all game dependencies from menu viewer tool, replaced game specific gui elements by dummies (
4f02e964) -
changed call by value to call by reference, encapsulated win api commands to separate class in texture atlas tool (
ddd9206f) -
added test files to get tools run on windows xp (
f1f204c7)
0.3.0 — Think Blue — 2011-03-11
2011-03-11 - 3 commits
-
fixed possible executable names (
97d027e8) -
fixes for static plugin loading (
134846f9) -
tool to preview menus can load with file open dialog (
b7bca3d9)
0.3.0 — Think Blue — 2011-03-10
2011-03-10 - 3 commits
-
install script fix (
dea09f49) -
tool for menu previewing works with command line parameter (
47e09792) -
added tool to review menus, copied from cc project, first draft (
87ddab8c)
0.3.0 — Think Blue — 2011-03-09
2011-03-09 - 3 commits
-
font converter path handling when called from batch files and when dropped folder on the executable (
a8dac2de) -
ogitor compile fixes (
11392ef2) -
tool fontgenerator does automatic layout of texture atlas (
2e0eb7c5)
0.3.0 — Think Blue — 2011-03-08
2011-03-08 - 4 commits
-
integrated ogitor into the build system W.I.P (
5a8fae36) -
integrated ogitor into the build system W.I.P (
93806f79) -
added boost_regex library src coz ogitor needs it (
6d01f881) -
added methodes to set caption (
3495272b)
0.3.0 — Think Blue — 2011-03-03
2011-03-03 - 1 commit
-
iphone define (
1d3fbd13)
0.3.0 — Think Blue — 2011-03-02
2011-03-02 - 1 commit
-
a little bit ugly getter to the Uiview that responds to input in OIS because we need it for the Videomanager to enable… (
af1cf05b)
0.3.0 — Think Blue — 2011-03-01
2011-03-01 - 2 commits
-
renamed log channel (
e5bc2431) -
added Ogre Unstable version (
ec8c649e)
0.3.0 — Think Blue — 2011-02-28
2011-02-28 - 11 commits
-
added Ogre Unstable version (
9ed9c569) -
added Ogre Unstable version (
81ad4dd1) -
delete folder because of conflict (
ead241fc) -
renamed 18 to unstable .. (
4ff97f63) -
optional use ogre development branch (
f82301c2) -
prepare ogre update (
f77390ce) -
revert ogre dependency (
941ed15f) -
replace \\n with \n in localized texts (
c4360b3e) -
build fix if orkige is not setup to build against theora video (
4833e10c) -
var name cleanup (
1ea7d6c0) -
little cleanup (
25f02d41)
0.2.0 — Watermaze — 2011-02-27
2011-02-27 - 2 commits
-
updated copyright message (
3eb19dfc) -
renamed methods to fit better into the engine style (
7d02cece)
0.2.0 — Watermaze — 2011-02-25
2011-02-25 - 3 commits
-
set this->fileLog=true; in LogManager (
96f62cf9) -
load pvr if available (
b2400ae6) -
added ray check on animated meshes (
97f0aefe)
0.2.0 — Watermaze — 2011-02-24
2011-02-24 - 4 commits
-
no background color (
a9201470) -
leakfix in xml log (
ae814684) -
no state change if specified for buttons (
cb58f39b) -
ignore iphone formats on non iphone devices (
23100b3b)
0.2.0 — Watermaze — 2011-02-23
2011-02-23 - 4 commits
-
iphone fix (
53885732) -
typo fixed in filename (
26540de1) -
reload fix (
a11b43df) -
fixed modelfilename getter (
ad502d0b)
0.2.0 — Watermaze — 2011-02-22
2011-02-22 - 8 commits
-
iphone build fix (
393c085d) -
protected member made public (used just for reading) (
e7553b63) -
iphone build fix (
6799855b) -
load pvr gui textures if possible on iphone (
62bbd488) -
fixed text positioning for large grafics and unicode support in kerning also font kan now be placed with arrow keys and… (
61079d2c) -
bugfix showing stats with Mac (
e87e9122) -
extended stats and log output (
7c5ab3f8) -
if ORKIGE_ENABLE_MEMORYMANAGER is defined MemoryManager should now also work in release mode (
5525d0b1)
0.2.0 — Watermaze — 2011-02-21
2011-02-21 - 3 commits
-
loca enhancements for think blue (
64fe281b) -
3d sounds are more 3d :D (
c4bac2a7) -
calculate MarkupText size; set position of MarkupText (
0bdc6b62)
0.2.0 — Watermaze — 2011-02-18
2011-02-18 - 4 commits
-
clear view support (
d94ec43b) -
video playback and stop (
92534f23) -
iphone native video playback (
6c4ee8d5) -
ending check function (
1e505453)
0.2.0 — Watermaze — 2011-02-17
2011-02-17 - 5 commits
-
compile fix (
3957af25) -
video changes (
2bb2ff64) -
language unicode fix (
47820825) -
unicode support (
683b94ff) -
ß update and latest bmfontgen.exe (
73fd1775)
0.2.0 — Watermaze — 2011-02-16
2011-02-16 - 5 commits
-
support for non standard letters (
9472385e) -
Font Converter changed to use ConfigureOrkigeDependencies (
749b226a) -
add function (
b4550d79) -
latest theora update prpared for arm (
5a13044f) -
num_workerthreads configurable (
0e30fd43)
0.2.0 — Watermaze — 2011-02-15
2011-02-15 - 7 commits
-
video playback manager (
24b87e6f) -
3d sounds integration part 1 (
7edb951f) -
quick fix for compiler errors (
82cff4a7) -
cards are not usable when scarred or runaway (
ff307011) -
SoundManager now uses OgreOggSound if configured so (
cdca5f14) -
SoundManager now uses OgreOggSound if configured so (
266c9b26) -
SoundManager now uses OgreOggSound if configured so (
a16e87e6)
0.2.0 — Watermaze — 2011-02-14
2011-02-14 - 3 commits
-
fixed pc gles build (
866ec8d3) -
fixed memorymanager for allocations before manager was initialized (
c5875718) -
cards/cursor offset relative to the size of the card (
fcea8f3e)
0.2.0 — Watermaze — 2011-02-12
2011-02-12 - 1 commit
-
build system cleanup (
b004afec)
0.2.0 — Watermaze — 2011-02-11
2011-02-11 - 7 commits
-
api chm can now be build automaticly (
8d5f2c88) -
cmake cleanup (
2cbcdf25) -
cleanup of cmake scripts (
03c12e69) -
removed debug print out s (
9a2023bb) -
added a squence ID to multi touch events (
d01a7c28) -
react on touch events (
70cf776c) -
some warning ignores for mac (
f6d44bd8)
0.2.0 — Watermaze — 2011-02-10
2011-02-10 - 1 commit
-
get rid of some warnings (
93384f22)
0.2.0 — Watermaze — 2011-02-03
2011-02-03 - 1 commit
-
aniamtioncomponent has now support for vertex animations + boundbox creation from min and max vector (
5620f873)
0.2.0 — Watermaze — 2011-02-02
2011-02-02 - 1 commit
-
animation new event , on animation loaded (
7a132aa9)
0.2.0 — Watermaze — 2011-01-31
2011-01-31 - 2 commits
-
fontconverter fix (
e58525c3) -
converter can now also create completely new files not just reading ogui files (
f063c640)
0.2.0 — Watermaze — 2011-01-28
2011-01-28 - 6 commits
-
function to center objects on the screen (
dfab6919) -
finally working with several options (
4c0c16b9) -
dropping is more accurate (
7903bb57) -
fontconverter working (currently just debugmode) (
04b8ccda) -
show images (
29b2abe6) -
fontcoversion (
b33d03c4)
0.2.0 — Watermaze — 2011-01-27
2011-01-27 - 3 commits
-
sound integration round 1 (
fba16aad) -
font converter (
c71cab95) -
wip convert bitmapfont definition files from bmfontgen (
9d106552)
0.2.0 — Watermaze — 2011-01-26
2011-01-26 - 1 commit
-
pause and resume for animation (
ada1edc0)
0.2.0 — Watermaze — 2011-01-18
2011-01-18 - 2 commits
-
very annoying bug , the captuins in FastGuiLabel::FastGuiLabel were not destroyed always - reverted (
a1433e2a) -
very annoying bug , the captuins in FastGuiLabel::FastGuiLabel were not destroyed always (
7cd6b3c5)
0.2.0 — Watermaze — 2011-01-06
2011-01-06 - 2 commits
-
nly free slots are available for highlight (
b16e988d) -
return to dock modification (
d3dd2c09)
0.2.0 — Watermaze — 2011-01-05
2011-01-05 - 1 commit
-
small ios 4.2 change (
a3a36490)
0.2.0 — Watermaze — 2010-12-22
2010-12-22 - 1 commit
-
iphone 3gs and 4 stuffs (
406fcccc)
0.2.0 — Watermaze — 2010-12-21
2010-12-21 - 1 commit
-
mac build fixes (
27020939)
0.2.0 — Watermaze — 2010-12-20
2010-12-20 - 1 commit
-
real to float (
33568ccd)
0.2.0 — Watermaze — 2010-12-16
2010-12-16 - 4 commits
-
return value fixes (
383dfc78) -
ipad fixes for scaling factor and config (
ecf593ca) -
cleaned up profile output a bit (
ef885dc7) -
compile fixes for iOS (
5155f776)
0.2.0 — Watermaze — 2010-12-15
2010-12-15 - 4 commits
-
some connst correctness and minor tweaks (
33c22909) -
componentregistry is now static member of the ComponentOwner instead member of each componentinstance to save memory (
19c3e2fc) -
some profiling stuff (
c0423158) -
- components are now registered with their Hashed TypeInfo instead of a String to the TypeName so calls to getComponent… (
d12c0012)
0.2.0 — Watermaze — 2010-12-14
2010-12-14 - 1 commit
-
adhoc build (
b64a1c85)
0.2.0 — Watermaze — 2010-12-10
2010-12-10 - 2 commits
-
offset fix (
ee1f668d) -
optional buttons with no label if text is empty and getter for gamestate (
31df77ae)
0.2.0 — Watermaze — 2010-12-09
2010-12-09 - 1 commit
-
scene node guard attach bug fix (
7b738061)
0.2.0 — Watermaze — 2010-12-08
2010-12-08 - 1 commit
-
iTunesArtwork file for adhoc build (
95fcbfe4)
0.2.0 — Watermaze — 2010-12-06
2010-12-06 - 2 commits
-
comment fixes (
37c1b6c9) -
added 7zip package for compressing ressources for browserplugin (
8bda48b4)
0.2.0 — Watermaze — 2010-12-01
2010-12-01 - 1 commit
-
profiling and event catching fixes (
015d1bc5)
0.2.0 — Watermaze — 2010-11-30
2010-11-30 - 1 commit
-
added profiling to sensitive parts and fixed eventlistnere priority sorting (
7e55e203)
0.2.0 — Watermaze — 2010-11-26
2010-11-26 - 2 commits
-
cooldown final (
cc1048ef) -
some changes for embedding and more secure input (
04eab005)
0.2.0 — Watermaze — 2010-11-23
2010-11-23 - 3 commits
-
minor changes (
43a09b00) -
enabled AnimationEndedEvent on AnimationComponent (
93324700) -
gles iphone fix (
0c242950)
0.2.0 — Watermaze — 2010-11-22
2010-11-22 - 2 commits
-
opengl|es windows support (
52ed5276) -
hack to make the player jauge stay at the correct position in the screen (
eedf740b)
0.2.0 — Watermaze — 2010-11-19
2010-11-19 - 12 commits
-
prepared animation finsihed event (
ed26fc15) -
fix for iphone orientation (
7e4cd0af) -
minor fixes (
44d91c4f) -
fix for iphone (
26ae3dce) -
some more comments (
e84d9e4d) -
orientation check for iphone (
77340799) -
minor spelling fixes (
f4f69d31) -
const correctness (
a5fa4147) -
allow outside screen (
7138e21e) -
added delte queu to game object manager (
028bf074) -
sceneToScreenRelative function to get the screen position (
84b26b5f) -
refactoring to make componenents and sceneodes more safe (
9549990c)
0.2.0 — Watermaze — 2010-11-18
2010-11-18 - 1 commit
-
progrress bar (
020be9dc)
0.2.0 — Watermaze — 2010-11-17
2010-11-17 - 2 commits
-
getting animationstates a little more safe (
4fe91453) -
added sqlite (
53ec0410)
0.2.0 — Watermaze — 2010-11-16
2010-11-16 - 1 commit
-
disable build of cg (not needed) (
f1c2fcb9)
0.2.0 — Watermaze — 2010-11-15
2010-11-15 - 3 commits
-
little fix for auto created windows (
855f2b75) -
option to add external log method and faster render method (
e3430caf) -
option to add external log method (
b1035880)
0.2.0 — Watermaze — 2010-11-12
2010-11-12 - 3 commits
-
send start dragging event on button down (
cdafabfc) -
pvrtc codec support (
e9910680) -
find jave for browser plugin + browserplugin build option (
79e889e8)
0.2.0 — Watermaze — 2010-11-11
2010-11-11 - 3 commits
-
put localisation into the engine for gui (
61f46b77) -
removed debug messages (
51a0ca6f) -
collision bug fix pickup (
4c761e1b)
0.2.0 — Watermaze — 2010-11-09
2010-11-09 - 4 commits
-
thumb mode for iphone now configurable (
e36cfc3d) -
DragDropButton (
3c069a3f) -
fixed multithreaded build (/MD /MP) (
df22a27b) -
build is now multithreaded (/MT) (
09fd24db)
0.2.0 — Watermaze — 2010-11-08
2010-11-08 - 2 commits
-
fixed float int conversion (
5487cb55) -
vieport collision fix after ogre update (
1c1682ef)
0.2.0 — Watermaze — 2010-11-05
2010-11-05 - 3 commits
-
max exporter fix for ogre 1.7.2 (
9e0094d1) -
fast gui related files update (
3ac2222c) -
hackfix for iphone and new ogre version swapped wieport height and width not sure why :/ (
58f36862)
0.1.0 — 2010-11-04
2010-11-04 - 5 commits
-
changes for iphone input (
162a21a0) -
FastGuiSelectMenu (
dc036a6b) -
fixed camkelist (
23c122de) -
ogre 1-7 updated back to last stable :-X (
1b442bfd) -
migrated FastGuiDragDropButton from CC to Orkige (
4b9352f5)
0.1.0 — 2010-11-03
2010-11-03 - 9 commits
-
fixes to work with latest ogre version (
52283466) -
updated to latest ogre version (
3459020b) -
FastGuiCheckBox related code (
b5bd5a12) -
fixed viewport orientation error (
da01379d) -
ogre changechange some ogre build settings (
3b21475c) -
ogre changechange some ogre build settings (
8eb9e661) -
change some ogre build settings (
081b40d4) -
made the parser a little more error proof (
cb29f1f5) -
add z layering for views and loading of relative positions and sizes from menu files (
d3c4a4fd)
0.1.0 — 2010-11-02
2010-11-02 - 1 commit
-
methods to read gui frim configfile (
322498a8)
0.1.0 — 2010-11-01
2010-11-01 - 9 commits
-
prepared loading (
d7d5f6fd) -
some changes for settiung text and color (
d86621c8) -
statsnow visible (
67eb2226) -
minor fixes +textbox (
9e7c54c0) -
getter for the view (
7bb96153) -
small cleanup (
04a3b212) -
over down fix (
ae66011e) -
made button generation a little easier (
d6647720) -
userBinding info sent by transform component (
77d3017b)
0.1.0 — 2010-10-30
2010-10-30 - 2 commits
-
added button over up down handling (
e8d53ebc) -
added button and alignment code (
ae082f9b)
0.1.0 — 2010-10-29
2010-10-29 - 4 commits
-
gui stuff not completely finished (
d10f981d) -
AnimationComponent (
187ff823) -
little cleanup (
722bfe10) -
blendshapes work in progressadded project definitions to match morpher (
70776aab)
0.1.0 — 2010-10-28
2010-10-28 - 1 commit
-
added basic stuff to new gui system (
416fce3d)
0.1.0 — 2010-10-26
2010-10-26 - 5 commits
-
added some first fast gui stuff (
7ae29df8) -
simplified cmakelist.txt and added gorilla to build the new gui system on top of it (
38c272e0) -
some small modifications to make module namespace independent (
731e521a) -
load a different config file on the iphone (
76a9e5db) -
Fix in ModelComponent::loadModel (
2c5ecf0d)
0.1.0 — 2010-10-25
2010-10-25 - 3 commits
-
default params (
79b41a0c) -
spelling fix (
1aac20e2) -
some adjustments on the export gui (
6d90e9a9)
0.1.0 — 2010-10-24
2010-10-24 - 1 commit
-
some adjustments on the export gui (
770c2063)
0.1.0 — 2010-10-23
2010-10-23 - 1 commit
-
readme fix (
d4e1e133)
0.1.0 — 2010-10-22
2010-10-22 - 27 commits
-
renamed to uppercase (
d9dfdae1) -
renamed to uppercase (
16433b29) -
renamed to uppercase (
0ae4871c) -
renamed to uppercase (
9613cde6) -
renamed to uppercase (
35985937) -
renamed to uppercase (
04bfd072) -
renamed to uppercase (
553d92ec) -
renamed to uppercase (
4373798e) -
renamed to uppercase (
c84b066a) -
renamed to uppercase (
5c98a710) -
renamed to uppercase (
4423c0a0) -
renamed to uppercase (
1a57f806) -
renamed to uppercase (
b29ff5b4) -
renamed to uppercase (
d5710247) -
renamed to uppercase (
60fc4e9d) -
renamed to uppercase (
0fa3011f) -
renamed to uppercase (
ade69724) -
renamed to uppercase (
989be083) -
renamed to uppercase (
e4b0575d) -
renamed to uppercase (
22f95946) -
renamed to uppercase (
a182ce48) -
some more exporter cleanup (
bbe3df37) -
fixed log generation (now log is created directly in Documents folder always when plugin gui is opened) (
8ba823dd) -
max exporter fixes (
522a6096) -
fixes to max exporter build setup (
484a9667) -
deleted maxsdk folder its not needed (
6019a349) -
max exporter setup (
e936887b)
0.1.0 — 2010-10-21
2010-10-21 - 7 commits
-
renamed facefx stuff to orkige =) (
5ab3ce72) -
scripts for finding the max sdk (
1fb8a576) -
ignore all in maxsdk folder (
abe7dbc0) -
max exporter in svn (
4a9a173b) -
iphone cursor fix (
a18ff068) -
re added thumb code generation for iphone (
efb215ec) -
updated to latest ogre version (
d11201bc)
0.1.0 — 2010-10-20
2010-10-20 - 1 commit
-
raycastFromCamera fix for iphone screen orientation (
ea30d4ff)
0.1.0 — 2010-10-19
2010-10-19 - 1 commit
-
iphone cmake updates (
d63d5bd9)
0.1.0 — 2010-09-23
2010-09-23 - 5 commits
-
IPHONE TESTS (
3db94f67) -
utility script to convert textures (
fbc754a5) -
acceleration event fix (
3335d988) -
input fixes (
df1263b3) -
input stuff (
7ca9d2ba)
0.1.0 — 2010-09-22
2010-09-22 - 1 commit
-
gesture and acceleration events (
f9b84401)
0.1.0 — 2010-09-21
2010-09-21 - 3 commits
-
iphone fixes (
2d636105) -
gesture view (
c9abb2fb) -
iPhone events (
3a728021)
0.1.0 — 2010-09-20
2010-09-20 - 9 commits
-
iphone input stuff (
c3c596fd) -
iphone fixes (
341bdd16) -
iphone sound fixes (
ee8fc8b9) -
iphone sound (
e9793660) -
sound for iphone (
14bb4dd6) -
iphone stuff (
348c404a) -
version txt (
2bcc9e87) -
iPhone fix (
be116a25) -
proviisioning changes (
defcf86d)
0.1.0 — 2010-09-18
2010-09-18 - 1 commit
-
cmake iPhone fix (
5d561ef6)
0.1.0 — 2010-09-17
2010-09-17 - 5 commits
-
iPhone fix (
d123fbf7) -
iPhone fix (
7580c6b0) -
apple platform fixes (
261af1b5) -
apple build fixes (
842b854a) -
template shadowing fix (
e01ef448)
0.1.0 — 2010-09-16
2010-09-16 - 3 commits
-
ignoring bin and game folder (
5f46abec) -
orkige 1st commit with cmake system (
ba430403) -
base svn structure setup (
d29eab81)